Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 1,749, its rank

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online 37.60.224.119:30115 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average3peak 6
Rank · atomic number#1,749top 8%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Eu EU | Deadzone … 0
    EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average 0/ 16
  2. 2 Ru [EU] Rustoria.… 12
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 12/ 100
  3. 3 Me MelonRust.ru #… 172
    MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 105 on average 172/ 300
  4. 4 Az AZARUST#3 [ X1… 129
    AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average 129/ 200
  5. 5 Hi HIVE X10000000… 74
    HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average 74/ 300
  6. 6 Ba BAIDEN RUST X1… 73
    BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO EU · groups of 100+ · 1e+09x · weekly · 36 on average 73/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs a procedural map of size 1,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Q1 - Aim Training / Matchmaking / Facechecks - EU Main configured, and what rules apply?

Nothing in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off, Valve's anti-cheat.

Server details

What region hosts Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

No region tag is published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 37.60.224.119:30115 is the address it uses.

On what Rust version does Q1 - Aim Training / Matchmaking / Facechecks - EU Main operate?

Rust network protocol 2633 and build 163207 on Linux is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Q1 - Aim Training / Matchmaking / Facechecks - EU Main stay online?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main is live as of now. About 6 days 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold a steady performance?

In the last 48 hours, it averaged 9 server fps, with a low of 1. The entity count reached 2,859, including buildings, deployables and all other world items. Memory use peaked at 715 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 53 days 23 hours ago the current world was made.

Lists and tags

How should you read the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The game's server browser reads the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): 16 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): It runs build 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Q1 - Aim Training / Matchmaking / Facechecks - EU Main come up?

These themed Rust Data Lab lists carry Q1 - Aim Training / Matchmaking / Facechecks - EU Main: EU Rust servers, measured, Aim training servers, measured live and Rust community servers, measured. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold among Rust servers?

Player hours over the last week put Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,749, inside the top 8% of ranked servers.

What does the current player count on Q1 - Aim Training / Matchmaking / Facechecks - EU Main tell you?

Of 16 slots, 0 are taken on Q1 - Aim Training / Matchmaking / Facechecks - EU Main right now. A seven-day sample gives 3 players on average and 6 at the top.

How to join

How can you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

In Rust, press F1 and enter client.connect 37.60.224.119:30115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players 16 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163207
Build It runs build 163207.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.