Element card · group Community · atomic number 1,749, its rank
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Online 37.60.224.119:30115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs a procedural map of size 1,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Q1 - Aim Training / Matchmaking / Facechecks - EU Main configured, and what rules apply?
Nothing in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off, Valve's anti-cheat.
Server details
What region hosts Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
No region tag is published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 37.60.224.119:30115 is the address it uses.
On what Rust version does Q1 - Aim Training / Matchmaking / Facechecks - EU Main operate?
Rust network protocol 2633 and build 163207 on Linux is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Q1 - Aim Training / Matchmaking / Facechecks - EU Main stay online?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main is live as of now. About 6 days 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold a steady performance?
In the last 48 hours, it averaged 9 server fps, with a low of 1. The entity count reached 2,859, including buildings, deployables and all other world items. Memory use peaked at 715 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 53 days 23 hours ago the current world was made.
Lists and tags
How should you read the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The game's server browser reads the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): 16 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): It runs build 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Q1 - Aim Training / Matchmaking / Facechecks - EU Main come up?
These themed Rust Data Lab lists carry Q1 - Aim Training / Matchmaking / Facechecks - EU Main: EU Rust servers, measured, Aim training servers, measured live and Rust community servers, measured. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold among Rust servers?
Player hours over the last week put Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,749, inside the top 8% of ranked servers.
What does the current player count on Q1 - Aim Training / Matchmaking / Facechecks - EU Main tell you?
Of 16 slots, 0 are taken on Q1 - Aim Training / Matchmaking / Facechecks - EU Main right now. A seven-day sample gives 3 players on average and 6 at the top.
How to join
How can you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
In Rust, press F1 and enter client.connect 37.60.224.119:30115. Or click Launch Rust here to open Rust via Steam and connect automatically.