Element card · group Community · atomic number 1,745, its rank
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural at size 1,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun configured, and what rules apply?
Nothing in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun based in?
Going by its name rather than a tag, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 37.60.224.119:30415 is the address it uses.
What Rust version does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun currently run?
Rust network protocol 2633 and build 163207 on Linux is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun stay online?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is live as of now. The uptime it reports suggests it restarted roughly 6 days 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform?
Server fps averaged 10 over the last 48 hours, with 4 as the lowest. The maximum entity count was 2,845, covering buildings, deployables and all else in the world. Memory use peaked at 776 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe, and how often?
The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 53 days 22 hours ago.
Tags, lists
How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The game's server browser reads the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): It has 16 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in?
The Rust Data Lab lists that include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are: EU Rust servers, measured, Aim training servers, measured live and Rust community servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun place?
The seven-day player-hours table has EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,745, in the top 8% of ranked servers.
What does the current player count on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun tell you?
Of 16 slots, 0 are taken on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now. Averaged over the past week: 3 players, peaking at 5.
How to join
How can you connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You can connect by pressing F1 in Rust and entering client.connect 37.60.224.119:30415, or by pressing Launch Rust here, which starts the game through Steam and joins for you.