Element card · group Vanilla · atomic number 4,782, its rank
RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight
Online NA 38.80.8.5:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers, top 44% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 19hThu 12 Nov, 18:04 UTC
- 20d 19hThu 19 Nov, 18:04 UTC
- 27d 19hThu 26 Nov, 18:04 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 19hThu 10 Dec, 18:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:04 UTC4h ago | – | – | running | 0 |
| Thu 22 Oct, 18:04 UTC7d ago | 4 | – | – | 0 |
| Thu 15 Oct, 18:05 UTC14d ago | 3 | halved by day 5 | 7 days | 0 |
| Thu 8 Oct, 18:04 UTC21d ago | 3 | held half | 7 days | 0 |
| Thu 1 Oct, 18:56 UTC FW28d ago | 4 | held half | 7 days | 0 |
| Thu 24 Sep, 18:05 UTC35d ago | 2 | held half | 7 days | 0 |
| Thu 17 Sep, 18:05 UTC42d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight?
The map on RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight is procedural at size 3,000 with seed 1038311493, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight?
RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight carries a 3x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
About the server
What region hosts RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight?
With its NA tag, RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 38.80.8.5:28015 is the address it uses.
Which Rust version is RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight on?
On Linux, RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight stay online?
RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight is live as of now. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight perform?
The last 48 hours show an average of 198 server fps and a minimum of 119. Buildings, deployables and everything else in the world added up to as many as 55,027 entities. Memory use peaked at 2,950 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight?
RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight runs on a wipe rhythm of every Thursday at 18:04 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 4 hours ago the current world was made. Its tags carry a weekly wipe schedule.
How does RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 3 hours after it began. Above half the peak until the next wipe: that held in 60% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.5.
Where it appears
What should you understand from the tags RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight carries?
The game's server browser reads the tags RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): Player slots: 60; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server; oxidation (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight appear in?
You will find RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight on the following Rust Data Lab lists: 3x Rust servers, live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 3x.
Population
How does RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight compare with other servers in the rankings?
Player hours for the past seven days give RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight #4,782, #812 in North America, and a place in the top 21% of ranked servers.
How full is RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight right now?
Of 60 slots, 0 are taken on RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight right now. Averaged over the past week: 0 players, peaking at 4. Over 48 hours, the highest average fell at 00:00 UTC, at 0 players.
Connection
How can you connect to RustedRoad Weekly|3X|TP|Modified Loot|NPC Bases|Kits|ShortNight?
You can connect by pressing F1 in Rust and entering client.connect 38.80.8.5:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://playrustedroad.com.