Element card · group Modded · atomic number 15,015, its rank
Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust Zombie Development | Carbon?
Generated by the game, the map on Rust Zombie Development | Carbon is procedural.
How is Rust Zombie Development | Carbon configured, and what rules apply?
No gather rate appears in the name of Rust Zombie Development | Carbon. With no change from the default, groups can hold up to 8 players. Play runs as roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.
About the server
In what location does Rust Zombie Development | Carbon sit?
There is no region on record for Rust Zombie Development | Carbon. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 40.160.87.92:28015.
On what Rust version does Rust Zombie Development | Carbon operate?
On Linux, Rust Zombie Development | Carbon is running Rust network protocol 2633 and build 162929. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Rust Zombie Development | Carbon stay online?
Currently offline, Rust Zombie Development | Carbon was last seen 43 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
How often does a wipe happen on Rust Zombie Development | Carbon, and at what time?
Estimated from the force wipe is when Rust Zombie Development | Carbon next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 49 days 8 hours ago. Wipes monthly, according to the schedule in its tags.
Lists and tags
Which meanings sit behind the tags on Rust Zombie Development | Carbon?
The game's server browser reads the tags Rust Zombie Development | Carbon publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^r (Roleplay): The server runs as roleplay; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Zombie Development | Carbon come up?
You will find Rust Zombie Development | Carbon on the following Rust Data Lab lists: Modded Rust servers, measured, Rust roleplay servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does Rust Zombie Development | Carbon compare with other servers in the rankings?
The seven-day player-hours table has Rust Zombie Development | Carbon at #15,015, in the top – of ranked servers.
How many players does Rust Zombie Development | Carbon have at the moment?
Rust Zombie Development | Carbon is offline at the moment; the last sighting was 43 days 8 hours ago.
Connection
What is the way to join Rust Zombie Development | Carbon?
You can connect by pressing F1 in Rust and entering client.connect 40.160.87.92:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.