Rust Data LabData lab · live
Live readings Servers11,670 Players57,098 Populated3,402 Fresh wipes · 3h100 Sampled every 5 min

Element card · group PvE · atomic number 15,868, its rank

[RU] Rustline x2-x3

Offline 45.11.18.95:28021 checked 18d ago

2x vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,868top 72%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 7

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW26d ago 3 – running 0
Mon 21 Sep, 19:23 UTC36d ago 3 halved by day 7 10 days 1
Fri 18 Sep, 18:20 UTC39d ago 2 held half 3 days 1
Wed 16 Sep, 20:33 UTC41d ago 3 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [RU] Rustline x2-x3?

A procedural map of size 4,500 with seed 734127336 runs on [RU] Rustline x2-x3, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [RU] Rustline x2-x3?

[RU] Rustline x2-x3 carries a 2x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server facts

Which location is [RU] Rustline x2-x3 based in?

No region tag is published by [RU] Rustline x2-x3; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.11.18.95:28021.

On what Rust version does [RU] Rustline x2-x3 operate?

On Linux, [RU] Rustline x2-x3 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does [RU] Rustline x2-x3 stay up, and how reliable is its uptime?

[RU] Rustline x2-x3 is not online at the moment; the last sighting was 18 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

When does [RU] Rustline x2-x3 wipe, and how often?

With no fixed rhythm, [RU] Rustline x2-x3 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours ago.

How does [RU] Rustline x2-x3 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 19 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 7.

Where it appears

What should you understand from the tags [RU] Rustline x2-x3 carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list [RU] Rustline x2-x3 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [RU] Rustline x2-x3 come up?

These themed Rust Data Lab lists carry [RU] Rustline x2-x3: 2x gather rate servers, EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player numbers

How does [RU] Rustline x2-x3 compare with other servers in the rankings?

Player hours over the last week put [RU] Rustline x2-x3 at #15,868, inside the top 72% of ranked servers.

What does the current player count on [RU] Rustline x2-x3 tell you?

No live signal from [RU] Rustline x2-x3 right now, which was last seen 18 days 16 hours ago.

Connection

How can you connect to [RU] Rustline x2-x3?

In Rust, press F1 and enter client.connect 45.11.18.95:28021. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.