Element card · group Modded · atomic number 9,353, its rank
TemplarGaming - Experimental
Offline EU 45.151.44.6:28094 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 04:36 UTC, in 3d 6h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 6hSun 1 Nov, 04:36 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 10d 6hSun 8 Nov, 04:36 UTC
- 17d 6hSun 15 Nov, 04:36 UTC
- 24d 6hSun 22 Nov, 04:36 UTC
- 31d 6hSun 29 Nov, 04:36 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 38d 6hSun 6 Dec, 04:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC24d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:57 UTC27d ago | 1 | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC35d ago | 1 | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TemplarGaming - Experimental?
The map on TemplarGaming - Experimental is custom at size 3,500, with its file published for download from this page.
What rules has TemplarGaming - Experimental set, and what settings are in force?
Nothing in the name of TemplarGaming - Experimental gives a gather rate. Groups top out at 6 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is TemplarGaming - Experimental based in?
The EU tag is how TemplarGaming - Experimental lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.151.44.6:28094.
On what Rust version does TemplarGaming - Experimental operate?
Rust network protocol 2635 and build 168909 on Windows is what TemplarGaming - Experimental uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TemplarGaming - Experimental stay up, and how reliable is its uptime?
Right now TemplarGaming - Experimental is offline, with its last appearance 22 hours ago. It was online for 15 of 168 hours in the last 7 full days, which is 9% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipe schedule
When does TemplarGaming - Experimental wipe, and how often?
The prediction for TemplarGaming - Experimental follows its tag, as too few wipes are on record to confirm the schedule. Due next on Sunday 1 November at 04:36 UTC is its wipe. The world it is running now dates from 24 days 17 hours ago. Its tags carry a weekly wipe schedule.
What does a typical wipe day on TemplarGaming - Experimental involve?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
Which meanings sit behind the tags on TemplarGaming - Experimental?
These are the tags TemplarGaming - Experimental makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the slot count; ts6 (Group limit): Teams cap at 6 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): Europe is where the browser lists this server; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TemplarGaming - Experimental appear in?
You will find TemplarGaming - Experimental on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who is behind TemplarGaming - Experimental?
Sharing its templargaming.net hostname with 11 other servers we track, TemplarGaming - Experimental is most likely run by the same operator as those.
Population
Against other Rust servers, where does TemplarGaming - Experimental place?
Seven-day player hours place TemplarGaming - Experimental at #9,353 overall, #2,209 in Europe and in the top 42% of ranked servers.
How many players does TemplarGaming - Experimental have at the moment?
TemplarGaming - Experimental is offline at the moment; the last sighting was 22 hours ago. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.
Getting on
What steps get you onto TemplarGaming - Experimental?
Open the console with F1 in Rust and type client.connect 45.151.44.6:28094. The Launch Rust button on this page does the same job through Steam. For more, visit https://store.templargaming.net.