Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group PvE · atomic number 14,101, its rank

Test

Offline 46.146.234.109:28015 checked 14d ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#14,101top 65%
Last wipe14d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 13hThu 12 Nov, 07:17 UTC
  3. 27d 13hThu 26 Nov, 07:17 UTC
  4. 35d 1hThu 3 Dec, 19:00 UTCFW
  5. 41d 13hThu 10 Dec, 07:17 UTC

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:17 UTC14d ago 1 – running 0
Wed 7 Oct, 22:10 UTC21d ago 0 – 7.4 days 0
Sun 4 Oct, 14:58 UTC25d ago 1 – 3.3 days 1
Fri 2 Oct, 19:53 UTC26d ago 1 – 1.8 days 0
Fri 2 Oct, 02:49 UTC27d ago 1 – 0.7 days 0
Tue 29 Sep, 16:04 UTC30d ago 0 – 2.4 days 0
Wed 23 Sep, 19:24 UTC35d ago 0 – 5.9 days 1
Wed 23 Sep, 13:15 UTC36d ago 1 – 0.3 days 0
Tue 22 Sep, 10:33 UTC37d ago 1 – 1.1 days 1
Sat 19 Sep, 11:19 UTC40d ago 1 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 190
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 190/ 2,000
  2. 2 Br [EU] Brits PvE… 318
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 318/ 2,000
  3. 3 Ch Chrayntopia ♡ … 69
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 69/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 42
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 42/ 200
  5. 5 Tr TRAVELER PVE [… 85
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 85/ 100
  6. 6 Ru Rust Empires -… 34
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average 34/ 250

Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Test?

The name of Test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Test based in?

Nothing about a region is published by Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 46.146.234.109:28015.

On what Rust version does Test operate?

Rust network protocol 2634 and build 167781 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.

How dependable is Test for staying online?

Test is not online at the moment; the last sighting was 14 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Test?

Following the tag is the best the prediction can do for Test, whose record holds too few wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 14 days 10 hours ago. A two-weekly wipe schedule is published in its tags.

How does Test look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Test carries?

gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): Player slots: 200; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Test come up?

The Rust Data Lab lists that include Test are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

How does Test compare with other servers in the rankings?

The seven-day player-hours table has Test at #14,101, in the top 65% of ranked servers.

How full is Test right now?

Test is offline at the moment; the last sighting was 14 days 10 hours ago.

How to join

How can you connect to Test?

Open the console with F1 in Rust and type client.connect 46.146.234.109:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players Player slots: 200.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.