Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 15,382, its rank

S RUST #0 [TEST]

Offline EU 46.174.54.83:20520 checked 15d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,382top 71% · #2569 in EU
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC23d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW27d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC30d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC37d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC43d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  2. 2 Re RETRO RUST #1 … 36
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 36/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12/ 700
  4. 4 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 34
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average 34/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on S RUST #0 [TEST]?

A procedural map of size 3,500 with seed 210551 runs on S RUST #0 [TEST], generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is S RUST #0 [TEST] configured, and what rules apply?

No gather rate appears in the name of S RUST #0 [TEST]. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does S RUST #0 [TEST] sit?

With its EU tag, S RUST #0 [TEST] places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 46.174.54.83:20520.

On what Rust version does S RUST #0 [TEST] operate?

On Linux, S RUST #0 [TEST] is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does S RUST #0 [TEST] stay online?

Currently offline, S RUST #0 [TEST] was last seen 15 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on S RUST #0 [TEST], and at what time?

With no fixed rhythm, S RUST #0 [TEST] wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 1 hours ago.

How does S RUST #0 [TEST] look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on S RUST #0 [TEST]?

These are the tags S RUST #0 [TEST] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does S RUST #0 [TEST] come up?

The Rust Data Lab lists that include S RUST #0 [TEST] are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Who is behind S RUST #0 [TEST]?

2 other servers we track publish a srust.io hostname as well, which makes one operator the likely runner of them and S RUST #0 [TEST].

Population

What position does S RUST #0 [TEST] hold among Rust servers?

Seven-day player hours place S RUST #0 [TEST] at #15,382 overall, #2,569 in Europe and in the top 71% of ranked servers.

What does the current player count on S RUST #0 [TEST] tell you?

S RUST #0 [TEST] is offline at the moment; the last sighting was 15 days 17 hours ago.

Getting on

How can you connect to S RUST #0 [TEST]?

In Rust, press F1 and enter client.connect 46.174.54.83:20520. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://srust.io.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.