Element card · group Modded · atomic number 15,382, its rank
S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC43d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on S RUST #0 [TEST]?
A procedural map of size 3,500 with seed 210551 runs on S RUST #0 [TEST], generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is S RUST #0 [TEST] configured, and what rules apply?
No gather rate appears in the name of S RUST #0 [TEST]. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does S RUST #0 [TEST] sit?
With its EU tag, S RUST #0 [TEST] places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 46.174.54.83:20520.
On what Rust version does S RUST #0 [TEST] operate?
On Linux, S RUST #0 [TEST] is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How reliably does S RUST #0 [TEST] stay online?
Currently offline, S RUST #0 [TEST] was last seen 15 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
How often does a wipe happen on S RUST #0 [TEST], and at what time?
With no fixed rhythm, S RUST #0 [TEST] wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 1 hours ago.
How does S RUST #0 [TEST] look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
Which meanings sit behind the tags on S RUST #0 [TEST]?
These are the tags S RUST #0 [TEST] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does S RUST #0 [TEST] come up?
The Rust Data Lab lists that include S RUST #0 [TEST] are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Who is behind S RUST #0 [TEST]?
2 other servers we track publish a srust.io hostname as well, which makes one operator the likely runner of them and S RUST #0 [TEST].
Population
What position does S RUST #0 [TEST] hold among Rust servers?
Seven-day player hours place S RUST #0 [TEST] at #15,382 overall, #2,569 in Europe and in the top 71% of ranked servers.
What does the current player count on S RUST #0 [TEST] tell you?
S RUST #0 [TEST] is offline at the moment; the last sighting was 15 days 17 hours ago.
Getting on
How can you connect to S RUST #0 [TEST]?
In Rust, press F1 and enter client.connect 46.174.54.83:20520. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://srust.io.
