Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 14,612, its rank

CSE Network | Rust | 2x Trios | TEST

Offline EU 46.202.188.33:28015 checked 9d ago

2x trio biweekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,612top 66% · #2508 in EU
Last wipe10d agobiweekly schedule
Next wipe3d 20hSun 1 Nov, 22:38 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 66% of all ranked servers, top 86% in EU, and #510 of the trio servers (top 81%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Sunday 1 November, 22:38 UTC, in 3d 20h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ho HollowServers.… 1
    HollowServers.co EU 2x Solo/Duo |X2 JUST FULL WIPED EU · trio · 2x · biweekly · 3 on average 1/ 150
  2. 2 Пр ПРОСТОЙ #1 MAX… 1
    ПРОСТОЙ #1 MAX3 [X2|ДЛЯ НОВИЧКОВ] EU · trio · 2x · biweekly · 2 on average 1/ 150
  3. 3 Mi MIRAGE RUST | … 3
    MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 EU · trio · 2x · weekly · 255 on average 3/ 500
  4. 4 Wa WARBANDITS.GG … 21
    WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED EU · trio · 2x · weekly · 233 on average 21/ 200
  5. 5 Ma Magic Rust #7 … 15
    Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий EU · trio · 2x · weekly · 176 on average 15/ 100
  6. 6 Ma Magic Rust #24… 47
    Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10 EU · trio · 2x · weekly · 133 on average 47/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on CSE Network | Rust | 2x Trios | TEST?

The map on CSE Network | Rust | 2x Trios | TEST is procedural at size 3,000 with seed 12345, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is CSE Network | Rust | 2x Trios | TEST configured, and what rules apply?

CSE Network | Rust | 2x Trios | TEST carries a 2x gather rate, as its name states. A group can hold 3 players at most (trio). Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does CSE Network | Rust | 2x Trios | TEST sit?

The EU tag is how CSE Network | Rust | 2x Trios | TEST lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 46.202.188.33:28015.

Which Rust version is CSE Network | Rust | 2x Trios | TEST on?

On Linux, CSE Network | Rust | 2x Trios | TEST is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is CSE Network | Rust | 2x Trios | TEST for staying online?

Currently offline, CSE Network | Rust | 2x Trios | TEST was last seen 9 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on CSE Network | Rust | 2x Trios | TEST?

Estimated from biweekly: 14 days after its last wipe is when CSE Network | Rust | 2x Trios | TEST next wipes. The wipe after this one is due on Sunday 1 November at 22:38 UTC. The world it is running now dates from 10 days 3 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

Where it appears

How should you read the tags on CSE Network | Rust | 2x Trios | TEST?

These are the tags CSE Network | Rust | 2x Trios | TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts3 (Group limit): No team may exceed 3; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does CSE Network | Rust | 2x Trios | TEST come up?

You will find CSE Network | Rust | 2x Trios | TEST on the following Rust Data Lab lists: 2x gather rate servers, EU Rust servers, measured, Modded Rust servers, measured and Trio Rust servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

Against other Rust servers, where does CSE Network | Rust | 2x Trios | TEST place?

Player hours for the past seven days give CSE Network | Rust | 2x Trios | TEST #14,612, #2,508 in Europe, and a place in the top 66% of ranked servers. Within trio, its rank is #510.

How many players does CSE Network | Rust | 2x Trios | TEST have at the moment?

The last recorded sighting of CSE Network | Rust | 2x Trios | TEST was 9 days 7 hours ago, and it is offline now.

Connection

What is the way to join CSE Network | Rust | 2x Trios | TEST?

Open the console with F1 in Rust and type client.connect 46.202.188.33:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^b,EU,gmrust,cs167781,ts3

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts3
Group limit No team may exceed 3.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.