Element card · group Modded · atomic number 15,409, its rank
Evil_Test
Offline 46.41.70.121:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Evil_Test?
A procedural map of size 5,250 with seed 1337 runs on Evil_Test, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Evil_Test?
Nothing in the name of Evil_Test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does Evil_Test sit?
Nothing about a region is published by Evil_Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 46.41.70.121:28015.
What Rust version does Evil_Test currently run?
On Windows, Evil_Test is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How dependable is Evil_Test for staying online?
Currently offline, Evil_Test was last seen 7 days 23 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 20 October 2026.
Wipe schedule
What is the wiping pattern on Evil_Test?
Wiping once a month with the force wipe is what Evil_Test does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 8 days 1 hours ago. Wipes monthly, according to the schedule in its tags.
What does a typical wipe day on Evil_Test involve?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.
Where it appears
How should you read the tags on Evil_Test?
These are the tags Evil_Test makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Evil_Test come up?
You will find Evil_Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
How does Evil_Test compare with other servers in the rankings?
Evil_Test sits at #15,409 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Evil_Test right now?
The last recorded sighting of Evil_Test was 7 days 23 hours ago, and it is offline now.
Connection
How can you connect to Evil_Test?
Open the console with F1 in Rust and type client.connect 46.41.70.121:28015. The Launch Rust button on this page does the same job through Steam.