Element card · group Vanilla · atomic number 9,379, its rank
In Rust We Trust
Online NA 47.219.122.30:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on In Rust We Trust?
In Rust We Trust runs a procedural map of size 3,000 with seed 8762; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is In Rust We Trust configured, and what rules apply?
No gather rate appears in the name of In Rust We Trust. Groups top out at 8 players, the default for the game. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
Server details
Which location is In Rust We Trust based in?
The NA tag is how In Rust We Trust lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 47.219.122.30:28015 is the address it uses.
Which Rust version is In Rust We Trust on?
Rust network protocol 2635 and build 168909 on Windows is what In Rust We Trust uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does In Rust We Trust stay online?
At the moment, In Rust We Trust is online. The uptime it reports suggests it restarted roughly 3 days 17 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.
Does In Rust We Trust hold a steady performance?
In the last 48 hours, it averaged 204 server fps, with a low of 135. The entity count reached 50,319, including buildings, deployables and all other world items. Memory use peaked at 2,150 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does In Rust We Trust wipe, and how often?
Wiping once a month with the force wipe is what In Rust We Trust does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 25 days 20 hours ago. Wipes monthly, according to the schedule in its tags.
On In Rust We Trust, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Where it appears
Which meanings sit behind the tags on In Rust We Trust?
The game's server browser reads the tags In Rust We Trust publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): The server runs as roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does In Rust We Trust come up?
The Rust Data Lab lists that include In Rust We Trust are: Modded Rust servers, measured, Rust roleplay servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does In Rust We Trust place?
Player hours for the past seven days give In Rust We Trust #9,379, #1,246 in North America, and a place in the top 42% of ranked servers.
What does the current player count on In Rust We Trust tell you?
At the moment In Rust We Trust has 0 of its 100 slots filled. The week's figures average 0 players and top out at 2.
Getting on
What steps get you onto In Rust We Trust?
You can connect by pressing F1 in Rust and entering client.connect 47.219.122.30:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/VAWZN2pDmJ.