Element card · group Vanilla · atomic number 15,423, its rank
Why So Sus
Offline NA 47.226.85.41:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC2d ago | 0 | – | running | 0 |
| Thu 8 Oct, 02:21 UTC20d ago | 2 | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC20d ago | 2 | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC27d ago | 2 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Why So Sus?
A procedural map runs on Why So Sus, generated by the game.
How is Why So Sus configured, and what rules apply?
Nothing in the name of Why So Sus gives a gather rate. Groups top out at 8 players, the default for the game. combat training is the game mode, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
Server facts
In what location does Why So Sus sit?
Why So Sus gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 47.226.85.41:28015 is the address it uses.
On what Rust version does Why So Sus operate?
Rust network protocol 2635 and build 168909 on Windows is what Why So Sus uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Why So Sus for staying online?
Why So Sus is not online at the moment; the last sighting was 2 days 3 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does Why So Sus wipe, and how often?
There is no next wipe to predict for Why So Sus, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 3 hours ago the current world was made.
How does Why So Sus look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Lists and tags
Which meanings sit behind the tags on Why So Sus?
The game's server browser reads the tags Why So Sus publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Why So Sus appear in?
These themed Rust Data Lab lists carry Why So Sus: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Why So Sus hold among Rust servers?
Player hours for the past seven days give Why So Sus #15,423, #1,539 in North America, and a place in the top 69% of ranked servers.
How full is Why So Sus right now?
The last recorded sighting of Why So Sus was 2 days 3 hours ago, and it is offline now. The seven-day average for this server is 0 players.
Connection
What is the way to join Why So Sus?
In Rust, press F1 and enter client.connect 47.226.85.41:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.