Element card · group PvE · atomic number 15,308, its rank
Local PVE | Closed test
Offline 5.18.144.106:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local PVE | Closed test?
The map on Local PVE | Closed test is procedural, made by the game.
How is Local PVE | Closed test configured, and what rules apply?
Nothing in the name of Local PVE | Closed test gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is Local PVE | Closed test based in?
No region is published by Local PVE | Closed test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.18.144.106:28015.
What Rust version does Local PVE | Closed test currently run?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Local PVE | Closed test stay up, and how reliable is its uptime?
Currently offline, Local PVE | Closed test was last seen 10 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 October 2026.
Wipes and resets
How often does a wipe happen on Local PVE | Closed test, and at what time?
Too few wipes are on record for Local PVE | Closed test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 2 hours ago the current world was made.
Tags, lists
What should you understand from the tags Local PVE | Closed test carries?
These are the tags Local PVE | Closed test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local PVE | Closed test come up?
The Rust Data Lab lists that include Local PVE | Closed test are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does Local PVE | Closed test compare with other servers in the rankings?
Player hours over the last week put Local PVE | Closed test at #15,308, inside the top 70% of ranked servers.
How many players does Local PVE | Closed test have at the moment?
The last recorded sighting of Local PVE | Closed test was 10 days 1 hours ago, and it is offline now.
Getting on
What is the way to join Local PVE | Closed test?
You can connect by pressing F1 in Rust and entering client.connect 5.18.144.106:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.