Element card · group Modded · atomic number 15,295, its rank
ZombieModsX5-10
Offline 5.252.103.130:35000 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC25d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC37d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC37d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC38d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC41d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on ZombieModsX5-10?
ZombieModsX5-10 runs a procedural map of size 4,500 with seed 2050231722; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on ZombieModsX5-10?
The name of ZombieModsX5-10 carries no gather rate. Groups top out at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does ZombieModsX5-10 sit?
There is no region on record for ZombieModsX5-10. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.252.103.130:35000 is the address it uses.
On what Rust version does ZombieModsX5-10 operate?
On Windows, ZombieModsX5-10 is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is ZombieModsX5-10 for staying online?
Right now ZombieModsX5-10 is offline, with its last appearance 10 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipe schedule
When does ZombieModsX5-10 wipe, and how often?
Wiping once a month with the force wipe is what ZombieModsX5-10 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 23 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on ZombieModsX5-10 involve?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 46 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.
Where it appears
How should you read the tags on ZombieModsX5-10?
The game's server browser reads the tags ZombieModsX5-10 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ZombieModsX5-10 come up?
The Rust Data Lab lists that include ZombieModsX5-10 are: Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does ZombieModsX5-10 compare with other servers in the rankings?
ZombieModsX5-10 sits at #15,295 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is ZombieModsX5-10 right now?
No live signal from ZombieModsX5-10 right now, which was last seen 10 days 22 hours ago.
Getting on
What is the way to join ZombieModsX5-10?
Open the console with F1 in Rust and type client.connect 5.252.103.130:35000. The Launch Rust button on this page does the same job through Steam. For more, visit https://xlgames.pro.
