Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h41 Sampled every 5 min

Element card · group Modded · atomic number 15,295, its rank

ZombieModsX5-10

Offline 5.252.103.130:35000 checked 10d ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,295top 70%
Last wipe25d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 21 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:40 UTC25d ago 1 – running 0
Mon 21 Sep, 12:29 UTC37d ago 1 halved by day 2 11.3 days 1
Sun 20 Sep, 19:52 UTC37d ago 3 – 0.7 days 0
Sat 19 Sep, 20:35 UTC38d ago 3 – 1 days 1
Thu 17 Sep, 17:18 UTC41d ago 3 halved by day 1 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 126
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 24/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 580
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Quick answers

from the figures on this page

Server setup

What map is in play on ZombieModsX5-10?

ZombieModsX5-10 runs a procedural map of size 4,500 with seed 2050231722; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on ZombieModsX5-10?

The name of ZombieModsX5-10 carries no gather rate. Groups top out at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does ZombieModsX5-10 sit?

There is no region on record for ZombieModsX5-10. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.252.103.130:35000 is the address it uses.

On what Rust version does ZombieModsX5-10 operate?

On Windows, ZombieModsX5-10 is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is ZombieModsX5-10 for staying online?

Right now ZombieModsX5-10 is offline, with its last appearance 10 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe schedule

When does ZombieModsX5-10 wipe, and how often?

Wiping once a month with the force wipe is what ZombieModsX5-10 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 23 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on ZombieModsX5-10 involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 46 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.

Where it appears

How should you read the tags on ZombieModsX5-10?

The game's server browser reads the tags ZombieModsX5-10 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ZombieModsX5-10 come up?

The Rust Data Lab lists that include ZombieModsX5-10 are: Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does ZombieModsX5-10 compare with other servers in the rankings?

ZombieModsX5-10 sits at #15,295 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is ZombieModsX5-10 right now?

No live signal from ZombieModsX5-10 right now, which was last seen 10 days 22 hours ago.

Getting on

What is the way to join ZombieModsX5-10?

Open the console with F1 in Rust and type client.connect 5.252.103.130:35000. The Launch Rust button on this page does the same job through Steam. For more, visit https://xlgames.pro.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts10
Group limit No team may exceed 10.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.