Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Vanilla · atomic number 16,955, its rank

Test server

Offline 5.42.223.38:28015 checked 30d ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 128 0% full Room to join
7-day average0peak –
Rank · atomic number#16,955top 71%
Last wipe39d agobiweekly schedule
Next wipe2d 2hFri 30 Oct, 21:50 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 21:50 UTC, in 2d 2h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 2hFri 30 Oct, 21:50 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 16d 2hFri 13 Nov, 21:50 UTC
  4. 30d 2hFri 27 Nov, 21:50 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 44d 2hFri 11 Dec, 21:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 21:50 UTC39d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Jp [JP]初心者PVPサーバー… 5
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 5/ 100
  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 13
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 13/ 200
  4. 4 Ru RUST ACADEMY #… 19
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 19/ 200
  5. 5 Ru Rust Empires I… 3
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  6. 6 Ru [JP] RUST SOLO… 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on Test server?

The map on Test server is procedural at size 3,250 with seed 1049736, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Test server configured, and what rules apply?

No gather rate appears in the name of Test server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Test server based in?

No region is published by Test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.42.223.38:28015.

Which Rust version is Test server on?

On Windows, Test server is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

Does Test server stay up, and how reliable is its uptime?

Currently offline, Test server was last seen 30 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

What is the wiping pattern on Test server?

The prediction for Test server follows its tag, as too few wipes are on record to confirm the schedule. Due next on Friday 30 October at 21:50 UTC is its wipe. Counting back, the current world began 39 days 21 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on Test server involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 16 hours in.

Lists and tags

How should you read the tags on Test server?

These are the tags Test server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp128 (Max players): It has 128 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test server come up?

These themed Rust Data Lab lists carry Test server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

What position does Test server hold among Rust servers?

Test server sits at #16,955 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Test server tell you?

The last recorded sighting of Test server was 30 days 20 hours ago, and it is offline now.

Getting on

What steps get you onto Test server?

You can connect by pressing F1 in Rust and entering client.connect 5.42.223.38:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp128
Max players It has 128 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.