Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Result 02
Server performance
Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Result 03
Rank
Result
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Reaction kinetics
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Wed 21 OctTue 20 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Reaction log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:32 UTC15h ago
–
–
running
1
Wed 21 Oct, 10:08 UTC6d ago
2
–
6.2 days
1
Tue 20 Oct, 15:48 UTC7d ago
2+1 queue
–
0.8 days
0
Fri 16 Oct, 10:50 UTC11d ago
1
–
4.2 days
0
Tue 13 Oct, 09:37 UTC14d ago
0
–
3.1 days
0
Fri 9 Oct, 13:04 UTC18d ago
0
–
3.9 days
2
Tue 6 Oct, 20:13 UTC21d ago
2
–
2.7 days
0
Tue 6 Oct, 08:43 UTC21d ago
2
–
0.5 days
0
Sat 3 Oct, 10:18 UTC24d ago
0
–
2.9 days
0
Fri 2 Oct, 20:17 UTC25d ago
1
–
0.6 days
0
Fri 2 Oct, 06:51 UTC26d ago
3
–
0.6 days
1
Thu 1 Oct, 11:43 UTC26d ago
3
–
0.8 days
0
Tue 29 Sep, 00:17 UTC29d ago
2
–
2.5 days
0
Mon 28 Sep, 03:47 UTC30d ago
2
–
0.9 days
0
Sat 26 Sep, 20:01 UTC31d ago
3
–
1.3 days
0
Thu 24 Sep, 17:11 UTC33d ago
2
–
2.1 days
0
Thu 24 Sep, 08:44 UTC33d ago
2
–
0.4 days
0
Wed 23 Sep, 18:29 UTC34d ago
2
–
0.6 days
0
Tue 22 Sep, 19:29 UTC35d ago
2
–
1 days
0
Tue 22 Sep, 11:06 UTC35d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
What map is in play on [TR][EU] RUSTDEFT | TEST SERVER?
The map on [TR][EU] RUSTDEFT | TEST SERVER is procedural at size 2,500 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What settings and rules apply on [TR][EU] RUSTDEFT | TEST SERVER?
No gather rate appears in the name of [TR][EU] RUSTDEFT | TEST SERVER. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does [TR][EU] RUSTDEFT | TEST SERVER sit?
No region tag is published by [TR][EU] RUSTDEFT | TEST SERVER; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.63.21.64:28015.
What Rust version does [TR][EU] RUSTDEFT | TEST SERVER currently run?
On Windows, [TR][EU] RUSTDEFT | TEST SERVER is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [TR][EU] RUSTDEFT | TEST SERVER for staying online?
[TR][EU] RUSTDEFT | TEST SERVER is not online at the moment; the last sighting was 15 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipes and resets
How often does a wipe happen on [TR][EU] RUSTDEFT | TEST SERVER, and at what time?
[TR][EU] RUSTDEFT | TEST SERVER's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 hours ago.
Lists and tags
What should you understand from the tags [TR][EU] RUSTDEFT | TEST SERVER carries?
The game's server browser reads the tags [TR][EU] RUSTDEFT | TEST SERVER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [TR][EU] RUSTDEFT | TEST SERVER appear in?
The Rust Data Lab lists that include [TR][EU] RUSTDEFT | TEST SERVER are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How does [TR][EU] RUSTDEFT | TEST SERVER compare with other servers in the rankings?
The seven-day player-hours table has [TR][EU] RUSTDEFT | TEST SERVER at #10,060, in the top 45% of ranked servers.
What does the current player count on [TR][EU] RUSTDEFT | TEST SERVER tell you?
The last recorded sighting of [TR][EU] RUSTDEFT | TEST SERVER was 15 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 15:00 UTC, averaging 0 players.
Connection
What steps get you onto [TR][EU] RUSTDEFT | TEST SERVER?
In Rust, press F1 and enter client.connect 5.63.21.64:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp12
Max players12 is the slot count.
ts8
Group limit8 per team, the default the game ships with.
v2635
ProtocolThe server runs protocol 2635, so your game needs the same version.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard in the game.
$r?
Region codeA region code has not been set here.
Mods and access
^o
OxideA plugin framework called Oxide (uMod) powers the plugins.
^z
ModdedPlugins or settings alter the game, so it lists under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.