Rust Data LabData lab · live
Live readings Servers11,664 Players43,407 Populated3,022 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 3,664, its rank

Immersive-Hardcore-Survival [No Raiding]

Online EU 5.9.121.103:28040 checked 8m ago

teams off monthly wipes moddedoxidehardcorepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 3
Rank · atomic number#3,664top 16% · #1366 in EU
Last wipe12d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:45 UTC12d ago 2 – running 0
Thu 15 Oct, 11:39 UTC12d ago 2 – 0.4 days 1
Wed 14 Oct, 01:35 UTC14d ago 2 – 1.4 days 0
Thu 1 Oct, 18:17 UTC FW26d ago 3 halved by day 1 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Map and rules

What map is in play on Immersive-Hardcore-Survival [No Raiding]?

A procedural map of size 4,000 runs on Immersive-Hardcore-Survival [No Raiding], generated by the game.

How is Immersive-Hardcore-Survival [No Raiding] configured, and what rules apply?

No gather rate appears in the name of Immersive-Hardcore-Survival [No Raiding]. Nothing is published about a group limit. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Entry is limited to players who hold Rust's premium status. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Immersive-Hardcore-Survival [No Raiding]?

With its EU tag, Immersive-Hardcore-Survival [No Raiding] places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.9.121.103:28040.

On what Rust version does Immersive-Hardcore-Survival [No Raiding] operate?

Rust network protocol 2635 and build 168909 on Linux is what Immersive-Hardcore-Survival [No Raiding] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Immersive-Hardcore-Survival [No Raiding] stay online?

At the moment, Immersive-Hardcore-Survival [No Raiding] is online. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Immersive-Hardcore-Survival [No Raiding] hold a steady performance?

The last 48 hours show an average of 35 server fps and a minimum of 5. The maximum entity count was 170,908, covering buildings, deployables and all else in the world. The highest memory usage was 3,494 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Immersive-Hardcore-Survival [No Raiding]?

Once a month is all Immersive-Hardcore-Survival [No Raiding] wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 12 days 4 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on Immersive-Hardcore-Survival [No Raiding] involve?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 13 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

How should you read the tags on Immersive-Hardcore-Survival [No Raiding]?

gmhardcore (Game mode): The rules are hardcore, which is harsher; mp50 (Max players): 50 is the slot count; ts0 (Group limit): Teams are not available on this server; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^h (Hardcore): Hardcore mode from Facepunch, with fewer helpers and tougher survival; ^r (Roleplay): This is a roleplay server; ^q (Premium): Entry is limited to players who hold Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): The server browser files it under Europe: that is the tag list Immersive-Hardcore-Survival [No Raiding] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Immersive-Hardcore-Survival [No Raiding] come up?

These themed Rust Data Lab lists carry Immersive-Hardcore-Survival [No Raiding]: EU Rust servers, measured, Modded Rust servers, measured and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

What position does Immersive-Hardcore-Survival [No Raiding] hold among Rust servers?

Immersive-Hardcore-Survival [No Raiding] is #3,664 on seven-day player hours, #1,366 in Europe, and in the top 16% of all ranked servers.

How many players does Immersive-Hardcore-Survival [No Raiding] have at the moment?

At the moment Immersive-Hardcore-Survival [No Raiding] has 0 of its 50 slots filled. A seven-day sample gives 1 players on average and 3 at the top. Peak time in the past 48 hours: 07:00 UTC, when the average was 2 players.

Connection

How can you connect to Immersive-Hardcore-Survival [No Raiding]?

You can connect by pressing F1 in Rust and entering client.connect 5.9.121.103:28040, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Entry is limited to players who hold Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp50
Max players 50 is the slot count.
ts0
Group limit Teams are not available on this server.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^h
Hardcore Hardcore mode from Facepunch, with fewer helpers and tougher survival.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^q
Premium Entry is limited to players who hold Rust's premium status.
^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.