Rust Data LabData lab · live
Live readings Servers11,844 Players83,167 Populated3,755 Fresh wipes · 3h280 Sampled every 5 min

Element card · group Community · atomic number 13,597, its rank

GatorLand

Offline 50.115.8.14:25347 checked 19d ago

teams off hardcore
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak –
Rank · atomic number#13,597top 62%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:34 UTC20d ago 2 – running 0
Thu 1 Oct, 18:45 UTC FW27d ago 2 held half 7 days 0
Mon 21 Sep, 23:48 UTC37d ago 3 halved by day 2 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 20
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 20/ 200
  2. 2 Fa [EU] Facepunch… 3
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 3/ 400
  3. 3 Ru Rustopia.gg - … 3
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 3/ 75
  4. 4 Fa [US East] Face… 3
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 3/ 400
  5. 5 Ru Rustafied.com … 4
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 4/ 100
  6. 6 Ru Rusticated.com… 10
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 10/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on GatorLand?

A procedural map of size 4,011 runs on GatorLand, generated by the game.

What settings and rules apply on GatorLand?

The name of GatorLand carries no gather rate. No group limit is published. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts GatorLand?

There is no region on record for GatorLand. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 50.115.8.14:25347.

What Rust version does GatorLand currently run?

On Linux, GatorLand is running Rust network protocol 2634 and build 167231. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is GatorLand for staying online?

Currently offline, GatorLand was last seen 19 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

What is the wiping pattern on GatorLand?

No next wipe can be predicted on GatorLand: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 20 hours ago.

What does a typical wipe day on GatorLand involve?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

How should you read the tags on GatorLand?

These are the tags GatorLand makes public for the server browser to read: gmhardcore (Game mode): The rules are hardcore, which is harsher; mp40 (Max players): 40 is the slot count; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does GatorLand appear in?

The Rust Data Lab lists that include GatorLand are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player counts

How does GatorLand compare with other servers in the rankings?

Player hours over the last week put GatorLand at #13,597, inside the top 62% of ranked servers.

What does the current player count on GatorLand tell you?

No live signal from GatorLand right now, which was last seen 19 days 7 hours ago.

Getting on

What steps get you onto GatorLand?

You can connect by pressing F1 in Rust and entering client.connect 50.115.8.14:25347, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp40
Max players 40 is the slot count.
ts0
Group limit Teams are not available on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build It runs build 167231.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.