Rust Data LabData lab · live
Live readings Servers11,893 Players98,350 Populated3,934 Fresh wipes · 3h402 Sampled every 5 min

Element card · group Vanilla · atomic number 15,183, its rank

SeattleProcedural. Solo/Duo

Online NA 50.125.205.168:28015 checked 12m ago

monthly wipes vanillaoxide
Join the experiment
Atomic mass · players now 0/ 65 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,183top 68% · #1485 in NA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 68
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  2. 2 Ru Rusty Moose |U… 60
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 110 on average 60/ 200
  3. 3 Fa [US East] Face… 47
    [US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 75 on average 47/ 400
  4. 4 Ru RustLands | Mo… 35
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 59 on average 35/ 225
  5. 5 Pi PICKLE DUO MON… 15
    PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 35 on average 15/ 200
  6. 6 Ru Rusticated.com… 24
    Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average 24/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on SeattleProcedural. Solo/Duo?

SeattleProcedural. Solo/Duo runs a procedural map of size 4,250 with seed 1788459108; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has SeattleProcedural. Solo/Duo set, and what settings are in force?

Nothing in the name of SeattleProcedural. Solo/Duo gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

Which location is SeattleProcedural. Solo/Duo based in?

SeattleProcedural. Solo/Duo gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 50.125.205.168:28015 is the address it uses.

What Rust version does SeattleProcedural. Solo/Duo currently run?

Rust network protocol 2635 and build 168909 on Windows is what SeattleProcedural. Solo/Duo uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does SeattleProcedural. Solo/Duo stay up, and how reliable is its uptime?

Right now, SeattleProcedural. Solo/Duo is reachable. About 6 days 19 hours ago is when it last restarted, based on its uptime. It was online for 143 of 144 hours in the last 6 full days, which is 99% uptime. It first appeared to Rust Data Lab on 22 October 2026.

Is SeattleProcedural. Solo/Duo known for smooth running?

The last 48 hours show an average of 82 server fps and a minimum of 58. The maximum entity count was 102,058, covering buildings, deployables and all else in the world. The highest memory usage was 4,644 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on SeattleProcedural. Solo/Duo, and at what time?

An estimate from the force wipe puts the next wipe on SeattleProcedural. Solo/Duo. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 22 hours ago. A monthly wipe schedule is what its tags publish.

Where it appears

What should you understand from the tags SeattleProcedural. Solo/Duo carries?

gmrust (Game mode): Survival in the standard Rust style; mp65 (Max players): Player slots: 65; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): The server browser files it under North America: that is the tag list SeattleProcedural. Solo/Duo publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SeattleProcedural. Solo/Duo come up?

These themed Rust Data Lab lists carry SeattleProcedural. Solo/Duo: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Whose server is SeattleProcedural. Solo/Duo?

3 other servers we track publish a rexisgodrust.ddnsfree.com hostname as well, which makes one operator the likely runner of them and SeattleProcedural. Solo/Duo.

Player counts

How does SeattleProcedural. Solo/Duo compare with other servers in the rankings?

Player hours for the past seven days give SeattleProcedural. Solo/Duo #15,183, #1,485 in North America, and a place in the top 68% of ranked servers.

How many players does SeattleProcedural. Solo/Duo have at the moment?

SeattleProcedural. Solo/Duo currently shows 0 players across 65 slots. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What steps get you onto SeattleProcedural. Solo/Duo?

In Rust, press F1 and enter client.connect 50.125.205.168:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/ZpqaKhXjkn.

Server tags

what each one means

Published as mp65,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp65
Max players Player slots: 65.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.