Element card · group PvE · atomic number 15,349, its rank
castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on castletest (private prototype)?
Generated by the game, the map on castletest (private prototype) is procedural.
What settings and rules apply on castletest (private prototype)?
No gather rate appears in the name of castletest (private prototype). Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts castletest (private prototype)?
No region is published by castletest (private prototype). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 50.169.108.2:28035.
Which Rust version is castletest (private prototype) on?
Rust network protocol 2635 and build 168909 on Windows is what castletest (private prototype) uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does castletest (private prototype) stay up, and how reliable is its uptime?
castletest (private prototype) is not online at the moment; the last sighting was 3 days 5 hours ago. It was online for 9 of 168 hours in the last 7 full days, which is 5% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Wipe schedule
When does castletest (private prototype) wipe, and how often?
Too few wipes are on record for castletest (private prototype) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 9 hours ago.
How does castletest (private prototype) look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.
Where it appears
Which meanings sit behind the tags on castletest (private prototype)?
The game's server browser reads the tags castletest (private prototype) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does castletest (private prototype) appear in?
You will find castletest (private prototype) on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How does castletest (private prototype) compare with other servers in the rankings?
castletest (private prototype) sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on castletest (private prototype) tell you?
The last recorded sighting of castletest (private prototype) was 3 days 5 hours ago, and it is offline now. The seven-day average for this server is 0 players.
Getting on
What steps get you onto castletest (private prototype)?
Open the console with F1 in Rust and type client.connect 50.169.108.2:28035. The Launch Rust button on this page does the same job through Steam.