Rust Data LabData lab · live
Live readings Servers11,737 Players52,204 Populated3,347 Fresh wipes · 3h125 Sampled every 5 min

Element card · group Modded · atomic number 8,631, its rank

Starlight Local Calibration

Offline 50.20.242.36:28035 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,631top 39%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 05:19 UTC3d ago – – – 0
Sun 25 Oct, 01:38 UTC3d ago – – – 1
Sun 25 Oct, 01:06 UTC3d ago – – – 0
Sat 24 Oct, 21:20 UTC4d ago – – – 1
Fri 23 Oct, 23:01 UTC5d ago – – – 1
Fri 23 Oct, 22:28 UTC5d ago – – – 1
Fri 23 Oct, 21:17 UTC5d ago – – – 0
Wed 21 Oct, 21:51 UTC7d ago – – – 1
Wed 21 Oct, 20:43 UTC7d ago – – – 0
Wed 21 Oct, 18:55 UTC7d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 72
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 126 on average 72/ 300
  2. 2 Eu EU Hub 01 19
    EU Hub 01 EU · groups of 1000+ · 24 on average 19/ 3,300
  3. 3 Ra RaidLab 200
    RaidLab groups of 8+ · 20 on average 200/ 50
  4. 4 Ru 404 RUST / ДЛЯ… 2
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average 2/ 300
  5. 5 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40
  6. 6 Xm [IR][1X] Mz RU… 0
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0/ 50

Quick answers

from the figures on this page

Map and rules

What rules has Starlight Local Calibration set, and what settings are in force?

No gather rate appears in the name of Starlight Local Calibration. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Starlight Local Calibration sit?

There is no region on record for Starlight Local Calibration. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 50.20.242.36:28035.

What Rust version does Starlight Local Calibration currently run?

On Windows, Starlight Local Calibration is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Starlight Local Calibration for staying online?

Currently offline, Starlight Local Calibration was last seen 3 days 12 hours ago. For the last 7 full days, 47 of 168 hours were online, giving 28% uptime. It first appeared to Rust Data Lab on 20 October 2026.

Wipe days

What is the wiping pattern on Starlight Local Calibration?

No wipe schedule exists for Starlight Local Calibration: its world is remade every few hours, and a reset of that kind is not a wipe.

Tags, lists

How should you read the tags on Starlight Local Calibration?

gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Starlight Local Calibration publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Starlight Local Calibration appear in?

You will find Starlight Local Calibration on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Starlight Local Calibration hold among Rust servers?

Player hours over the last week put Starlight Local Calibration at #8,631, inside the top 39% of ranked servers.

How full is Starlight Local Calibration right now?

No live signal from Starlight Local Calibration right now, which was last seen 3 days 12 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to Starlight Local Calibration?

Open the console with F1 in Rust and type client.connect 50.20.242.36:28035. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.