Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group PvE · atomic number 11,305, its rank

VeryGames.com Rust Server

Online 51.210.79.102:22554 checked 13m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,305top 51%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctSun 25 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC2d ago 0 – running 0
Mon 26 Oct, 11:25 UTC3d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC4d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC6d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC8d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC10d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC12d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC18d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC20d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 268
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average 268/ 2,000
  2. 2 Br [EU] Brits PvE… 229
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 229/ 2,000
  3. 3 Ch Chrayntopia ♡ … 83
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average 83/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 16
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 16/ 200
  5. 5 Re [PvE] Relic | … 65
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 65/ 300
  6. 6 Tr TRAVELER PVE [… 18
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 18/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on VeryGames.com Rust Server?

The map on VeryGames.com Rust Server is procedural at size 4,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What settings and rules apply on VeryGames.com Rust Server?

No gather rate appears in the name of VeryGames.com Rust Server. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is VeryGames.com Rust Server based in?

Nothing about a region is published by VeryGames.com Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 51.210.79.102:22554.

What Rust version does VeryGames.com Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what VeryGames.com Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does VeryGames.com Rust Server stay online?

Right now, VeryGames.com Rust Server is reachable. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 141 of 168 hours in the last 7 full days, which is 84% uptime. It first appeared to Rust Data Lab on 9 October 2026.

Does VeryGames.com Rust Server hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 91,600 entities. The highest memory usage was 2,700 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on VeryGames.com Rust Server, and at what time?

No next wipe can be predicted on VeryGames.com Rust Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 6 hours ago.

What does a typical wipe day on VeryGames.com Rust Server involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags VeryGames.com Rust Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list VeryGames.com Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does VeryGames.com Rust Server come up?

These themed Rust Data Lab lists carry VeryGames.com Rust Server: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does VeryGames.com Rust Server hold among Rust servers?

VeryGames.com Rust Server sits at #11,305 for seven-day player hours, placing it in the top 51% of ranked servers.

What does the current player count on VeryGames.com Rust Server tell you?

Of 1 slots, 0 are taken on VeryGames.com Rust Server right now. Averaged over the past week: 0 players, peaking at 1.

How to join

What is the way to join VeryGames.com Rust Server?

In Rust, press F1 and enter client.connect 51.210.79.102:22554. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.