Element card · group Modded · atomic number 6,694, its rank
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is procedural at size 4,500 with seed 94560357, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has [SEA]128Hz|phrinj|PVP/RP|Vanilla+ set, and what settings are in force?
Nothing in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
Which location is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ based in?
The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.81.167.73:28015.
On what Rust version does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ operate?
Rust network protocol 2635 and build 168909 on Linux is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ for staying online?
At the moment, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is online. The uptime it reports suggests it restarted roughly 16 hours ago. It was online for 63 of 72 hours in the last 3 full days, which is 88% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ known for smooth running?
Server fps averaged 999 over the last 48 hours, with 988 as the lowest. Buildings, deployables and everything else in the world added up to as many as 120,777 entities. Memory use peaked at 4,755 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and how often?
An estimate from the force wipe puts the next wipe on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 11 days 20 hours ago. A monthly wipe schedule is what its tags publish.
Where it appears
What should you understand from the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carries?
These are the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus2 (Region code): The server's code for its region is us2; ^m (Monthly): Wipes happen monthly, at the force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ come up?
The Rust Data Lab lists that include [SEA]128Hz|phrinj|PVP/RP|Vanilla+ are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Who operates [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No other server we track shares the phrinj.com hostname that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes.
Player numbers
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ compare with other servers in the rankings?
Player hours for the past seven days give [SEA]128Hz|phrinj|PVP/RP|Vanilla+ #6,694, #1,054 in North America, and a place in the top 30% of ranked servers.
What does the current player count on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ tell you?
Of 100 slots, 1 are taken on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ right now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.
How to join
What is the way to join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Open the console with F1 in Rust and type client.connect 51.81.167.73:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
