Element card · group Modded · atomic number 15,478, its rank
Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rusty Zombie 4Netplayers?
A procedural map of size 4,500 with seed 526772873 runs on Rusty Zombie 4Netplayers, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Rusty Zombie 4Netplayers configured, and what rules apply?
No gather rate appears in the name of Rusty Zombie 4Netplayers. The group cap is 4 players (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does Rusty Zombie 4Netplayers sit?
There is no region on record for Rusty Zombie 4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.83.238.216:29200 is the address it uses.
Which Rust version is Rusty Zombie 4Netplayers on?
On Linux, Rusty Zombie 4Netplayers is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
How reliably does Rusty Zombie 4Netplayers stay online?
Currently offline, Rusty Zombie 4Netplayers was last seen 41 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on Rusty Zombie 4Netplayers, and at what time?
The record holds too few of Rusty Zombie 4Netplayers's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 55 days 11 hours ago the current world was made.
Tags, lists
What should you understand from the tags Rusty Zombie 4Netplayers carries?
gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Player slots: 10; ts4 (Group limit): Teams cap at 4 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^s (Softcore): Softcore, Facepunch's easier mode: death leaves you part of your inventory; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rusty Zombie 4Netplayers publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rusty Zombie 4Netplayers come up?
The Rust Data Lab lists that include Rusty Zombie 4Netplayers are: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Population
How does Rusty Zombie 4Netplayers compare with other servers in the rankings?
Rusty Zombie 4Netplayers sits at #15,478 for seven-day player hours, placing it in the top 70% of ranked servers. The quad ranking puts it at #616.
How many players does Rusty Zombie 4Netplayers have at the moment?
Rusty Zombie 4Netplayers is offline at the moment; the last sighting was 41 days 7 hours ago.
Connection
How can you connect to Rusty Zombie 4Netplayers?
In Rust, press F1 and enter client.connect 51.83.238.216:29200. Or click Launch Rust here to open Rust via Steam and connect automatically.