Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 15,478, its rank

Rusty Zombie 4Netplayers

Offline 51.83.238.216:29200 checked 41d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,478top 70%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 6
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 6/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 Pr ProRow 2
    ProRow quad · 2 on average 2/ 20
  4. 4 So [EA] Softcore 1 67
    [EA] Softcore 1 quad · monthly · 66 on average 67/ 350
  5. 5 Fa [US] Facepunch… 36
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 36/ 300
  6. 6 Re Reddit.com/r/P… 16
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 16/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Rusty Zombie 4Netplayers?

A procedural map of size 4,500 with seed 526772873 runs on Rusty Zombie 4Netplayers, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rusty Zombie 4Netplayers configured, and what rules apply?

No gather rate appears in the name of Rusty Zombie 4Netplayers. The group cap is 4 players (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Rusty Zombie 4Netplayers sit?

There is no region on record for Rusty Zombie 4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.83.238.216:29200 is the address it uses.

Which Rust version is Rusty Zombie 4Netplayers on?

On Linux, Rusty Zombie 4Netplayers is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

How reliably does Rusty Zombie 4Netplayers stay online?

Currently offline, Rusty Zombie 4Netplayers was last seen 41 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Rusty Zombie 4Netplayers, and at what time?

The record holds too few of Rusty Zombie 4Netplayers's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 55 days 11 hours ago the current world was made.

Tags, lists

What should you understand from the tags Rusty Zombie 4Netplayers carries?

gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Player slots: 10; ts4 (Group limit): Teams cap at 4 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^s (Softcore): Softcore, Facepunch's easier mode: death leaves you part of your inventory; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rusty Zombie 4Netplayers publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rusty Zombie 4Netplayers come up?

The Rust Data Lab lists that include Rusty Zombie 4Netplayers are: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

Population

How does Rusty Zombie 4Netplayers compare with other servers in the rankings?

Rusty Zombie 4Netplayers sits at #15,478 for seven-day player hours, placing it in the top 70% of ranked servers. The quad ranking puts it at #616.

How many players does Rusty Zombie 4Netplayers have at the moment?

Rusty Zombie 4Netplayers is offline at the moment; the last sighting was 41 days 7 hours ago.

Connection

How can you connect to Rusty Zombie 4Netplayers?

In Rust, press F1 and enter client.connect 51.83.238.216:29200. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players Player slots: 10.
ts4
Group limit Teams cap at 4 players.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^s
Softcore Softcore, Facepunch's easier mode: death leaves you part of your inventory.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.