Element card · group Community · atomic number 12,039, its rank
DaGaHa_Build
Offline 51.9.119.33:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on DaGaHa_Build?
The map on DaGaHa_Build is procedural, made by the game.
How is DaGaHa_Build configured, and what rules apply?
No gather rate appears in the name of DaGaHa_Build. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
In what location does DaGaHa_Build sit?
There is no region on record for DaGaHa_Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.9.119.33:28015 is the address it uses.
On what Rust version does DaGaHa_Build operate?
On Windows, DaGaHa_Build is running Rust network protocol 2635 and build 168787. Joining requires the same protocol on your game; Steam takes care of updating it.
Does DaGaHa_Build stay up, and how reliable is its uptime?
Right now DaGaHa_Build is offline, with its last appearance 6 days 1 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 21 October 2026.
Wipe days
How often does a wipe happen on DaGaHa_Build, and at what time?
The record holds too few of DaGaHa_Build's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 2 hours ago.
Lists and tags
What should you understand from the tags DaGaHa_Build carries?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168787 (Build): It runs build 168787; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list DaGaHa_Build publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does DaGaHa_Build come up?
These themed Rust Data Lab lists carry DaGaHa_Build: Rust build and creative servers and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
How does DaGaHa_Build compare with other servers in the rankings?
Player hours over the last week put DaGaHa_Build at #12,039, inside the top 54% of ranked servers.
What does the current player count on DaGaHa_Build tell you?
The last recorded sighting of DaGaHa_Build was 6 days 1 hours ago, and it is offline now. The week's figures average 1 players and top out at 1.
Connection
How can you connect to DaGaHa_Build?
You can connect by pressing F1 in Rust and entering client.connect 51.9.119.33:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.