Rust Data LabData lab · live
Live readings Servers11,894 Players99,159 Populated3,939 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Modded · atomic number 15,327, its rank

FLYING TURBANS 2X - Minicopter / Helicopter Training

Online 54.37.245.131:29015 checked 12m ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:52 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 805
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  2. 2 Vi Vital Rust - E… 622
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 614 on average 622/ 525
  3. 3 At Atlas - US 2X … 153
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 378 on average 153/ 200
  4. 4 Eu EU RENEGADE 2x… 810
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 348 on average 810/ 750
  5. 5 Ma Magic Rust #18… 890
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average 890/ 960
  6. 6 Mi MIRAGE RUST | … 156
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average 156/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on FLYING TURBANS 2X - Minicopter / Helicopter Training?

A procedural map of size 4,000 with seed 987644432 runs on FLYING TURBANS 2X - Minicopter / Helicopter Training, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has FLYING TURBANS 2X - Minicopter / Helicopter Training set, and what settings are in force?

FLYING TURBANS 2X - Minicopter / Helicopter Training carries a 2x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does FLYING TURBANS 2X - Minicopter / Helicopter Training sit?

There is no region on record for FLYING TURBANS 2X - Minicopter / Helicopter Training. Rust Data Lab shows a server's stated location, not a verified position of the machine. 54.37.245.131:29015 is the address it uses.

On what Rust version does FLYING TURBANS 2X - Minicopter / Helicopter Training operate?

Rust network protocol 2634 and build 167781 on Linux is what FLYING TURBANS 2X - Minicopter / Helicopter Training uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does FLYING TURBANS 2X - Minicopter / Helicopter Training stay up, and how reliable is its uptime?

At the moment, FLYING TURBANS 2X - Minicopter / Helicopter Training is online. About 10 days 12 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is FLYING TURBANS 2X - Minicopter / Helicopter Training known for smooth running?

Server fps averaged 137 over the last 48 hours, with 122 as the lowest. Buildings, deployables and everything else in the world added up to as many as 91,169 entities. Memory use peaked at 4,931 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on FLYING TURBANS 2X - Minicopter / Helicopter Training?

The record holds too few of FLYING TURBANS 2X - Minicopter / Helicopter Training's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 14 hours ago.

On FLYING TURBANS 2X - Minicopter / Helicopter Training, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 32 hours after it began.

Where it appears

What should you understand from the tags FLYING TURBANS 2X - Minicopter / Helicopter Training carries?

These are the tags FLYING TURBANS 2X - Minicopter / Helicopter Training makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does FLYING TURBANS 2X - Minicopter / Helicopter Training come up?

These themed Rust Data Lab lists carry FLYING TURBANS 2X - Minicopter / Helicopter Training: 2x gather rate servers and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

Against other Rust servers, where does FLYING TURBANS 2X - Minicopter / Helicopter Training place?

Player hours over the last week put FLYING TURBANS 2X - Minicopter / Helicopter Training at #15,327, inside the top 69% of ranked servers.

How many players does FLYING TURBANS 2X - Minicopter / Helicopter Training have at the moment?

At the moment FLYING TURBANS 2X - Minicopter / Helicopter Training has 0 of its 100 slots filled. Over seven days the mean player count is 0.

Connection

What steps get you onto FLYING TURBANS 2X - Minicopter / Helicopter Training?

In Rust, press F1 and enter client.connect 54.37.245.131:29015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://turbans.gg.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.