Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 7,630, its rank

Todd's Testing Ground

Online EU 54.38.78.147:28015 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,630top 34% · #2058 in EU
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 34% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:04 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 127
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  2. 2 Re RETRO RUST #1 … 75
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 75/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 83
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 83/ 700
  5. 5 Ru RustSpain.com … 302
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 302/ 310
  6. 6 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 12/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Todd's Testing Ground?

Todd's Testing Ground runs a procedural map of size 4,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has Todd's Testing Ground set, and what settings are in force?

The name of Todd's Testing Ground carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Todd's Testing Ground sit?

Todd's Testing Ground gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 54.38.78.147:28015.

On what Rust version does Todd's Testing Ground operate?

Rust network protocol 2635 and build 168909 on Linux is what Todd's Testing Ground uses. The protocol must match for you to join; Steam will update your game.

How dependable is Todd's Testing Ground for staying online?

At the moment, Todd's Testing Ground is online. The uptime it reports suggests it restarted roughly 45 hours ago. It was online for 133 of 168 hours in the last 7 full days, which is 79% uptime. The first sighting by Rust Data Lab was on 12 October 2026.

Is Todd's Testing Ground known for smooth running?

The last 48 hours show an average of 59 server fps and a minimum of 49. The entity count reached 104,441, including buildings, deployables and all other world items. Up to 4,578 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Todd's Testing Ground wipe, and how often?

Todd's Testing Ground's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 hours ago the current world was made.

How does Todd's Testing Ground look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 12 hours in.

Where it appears

How should you read the tags on Todd's Testing Ground?

The game's server browser reads the tags Todd's Testing Ground publishes, which are gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Todd's Testing Ground come up?

These themed Rust Data Lab lists carry Todd's Testing Ground: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Todd's Testing Ground place?

Player hours for the past seven days give Todd's Testing Ground #7,630, #2,058 in Europe, and a place in the top 34% of ranked servers.

How full is Todd's Testing Ground right now?

Todd's Testing Ground currently shows 0 players across 20 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 07:00 UTC, when the average was 0 players.

Getting on

How can you connect to Todd's Testing Ground?

Open the console with F1 in Rust and type client.connect 54.38.78.147:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.