Element card · group Modded · atomic number 15,349, its rank
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Mods / FPS+ / 4 Max.
How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN configured, and what rules apply?
Nothing in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN gives a gather rate. You get up to 100 players per group. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sit?
No region comes from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; it does give us1 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. 64.40.8.156:23014 is the address it uses.
On what Rust version does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operate?
Rust network protocol 2633 and build 163493 on Linux is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stay up, and how reliable is its uptime?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is live as of now. About 54 minutes ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN known for smooth running?
In the last 48 hours, it averaged 40 server fps, with a low of 38. The maximum entity count was 86,340, covering buildings, deployables and all else in the world. Memory use peaked at 2,790 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe, and how often?
An estimate from weekly: 7 days after its last wipe puts the next wipe on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Due next on Thursday 29 October at 20:32 UTC is its wipe. 48 days 5 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and tags
What should you understand from the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts100 (Group limit): The team limit is 100; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): It runs build 163493; ptrak (Networking): This runs on RakNet, the standard layer; $rus1 (Region code): The server's code for its region is us1; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear in?
These themed Rust Data Lab lists carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
2 other servers we track publish a theprojectlazarus.com hostname as well, which makes one operator the likely runner of them and PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN.
Population
What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold among Rust servers?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
How to join
What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Open the console with F1 in Rust and type client.connect 64.40.8.156:23014. The Launch Rust button on this page does the same job through Steam.