Rust Data LabData lab · live
Live readings Servers11,701 Players40,419 Populated3,002 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 8m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe48d agoweekly schedule
Next wipe18hThu 29 Oct, 20:32 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 18h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  2. 2 Re RETRO RUST #1 … 31
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 31/ 225
  3. 3 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  4. 4 Wi [NA] Willjum's… 17
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 17/ 100
  5. 5 Wi [EU] Willjum's… 6
    [EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average 6/ 175
  6. 6 Qs QS『芬达』100000倍/… 30
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 30/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Mods / FPS+ / 4 Max.

How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN configured, and what rules apply?

Nothing in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN gives a gather rate. You get up to 100 players per group. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sit?

No region comes from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; it does give us1 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. 64.40.8.156:23014 is the address it uses.

On what Rust version does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operate?

Rust network protocol 2633 and build 163493 on Linux is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stay up, and how reliable is its uptime?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is live as of now. About 54 minutes ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN known for smooth running?

In the last 48 hours, it averaged 40 server fps, with a low of 38. The maximum entity count was 86,340, covering buildings, deployables and all else in the world. Memory use peaked at 2,790 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe, and how often?

An estimate from weekly: 7 days after its last wipe puts the next wipe on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Due next on Thursday 29 October at 20:32 UTC is its wipe. 48 days 5 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and tags

What should you understand from the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts100 (Group limit): The team limit is 100; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): It runs build 163493; ptrak (Networking): This runs on RakNet, the standard layer; $rus1 (Region code): The server's code for its region is us1; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear in?

These themed Rust Data Lab lists carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

2 other servers we track publish a theprojectlazarus.com hostname as well, which makes one operator the likely runner of them and PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN.

Population

What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold among Rust servers?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Open the console with F1 in Rust and type client.connect 64.40.8.156:23014. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts100
Group limit The team limit is 100.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163493
Build It runs build 163493.
ptrak
Networking This runs on RakNet, the standard layer.
$rus1
Region code The server's code for its region is us1.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.