Rust Data LabData lab · live
Live readings Servers11,790 Players66,598 Populated3,624 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON

Online 64.40.8.156:25014 checked 8m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe6d agoweekly schedule
Next wipe10hThu 29 Oct, 08:04 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 08:04 UTC, in 10h. Its weekly schedule tag · low confidence

usual gap17.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 10hThu 29 Oct, 08:04 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 08:04 UTC
  4. 21d 10hThu 19 Nov, 08:04 UTC
  5. 28d 10hThu 26 Nov, 08:04 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 10hThu 10 Dec, 08:04 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:04 UTC6d ago 0 – running 0
Thu 1 Oct, 18:34 UTC FW27d ago 0 – 20.6 days 0
Thu 17 Sep, 18:15 UTC41d ago 0 – 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  2. 2 Re RETRO RUST #1 … 102
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 102/ 225
  3. 3 Ru RustSpain.com … 28
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 28/ 200
  4. 4 Wi [NA] Willjum's… 8
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 8/ 100
  5. 5 Wi [EU] Willjum's… 13
    [EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average 13/ 175
  6. 6 Qs QS『芬达』100000倍/… 29
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 29/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

The map on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is procedural at size 3,000 with seed 1, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: GTA 5 Mods / FPS+ / 4 Max.

What settings and rules apply on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

No gather rate appears in the name of PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON. You get up to 100 players per group. Play runs as roleplay, jobs, towns and rules for roleplay. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

The region code of PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is us1, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 64.40.8.156:25014.

What Rust version does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON currently run?

On Linux, PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON stay online?

At the moment, PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is online. About 20 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 136 of 168 hours were online, giving 81% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON hold a steady performance?

In the last 48 hours, it averaged 100 server fps, with a low of 100. Buildings, deployables and everything else in the world added up to as many as 45,303 entities. Memory use peaked at 2,538 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON wipe, and how often?

Its tag guides the prediction, since PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON's record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 08:04 UTC. Counting back, the current world began 6 days 13 hours ago. The tags state that wipes happen weekly.

How does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

These are the tags PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It has 50 slots; ts100 (Group limit): The team limit is 100; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus1 (Region code): Its region code reads us1; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON appear in?

These themed Rust Data Lab lists carry PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON: Modded Rust servers, measured and Rust roleplay servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Whose server is PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

2 other servers we track publish a theprojectlazarus.com hostname as well, which makes one operator the likely runner of them and PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON.

Population

How does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON compare with other servers in the rankings?

Player hours over the last week put PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON at #15,339, inside the top 69% of ranked servers.

How full is PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON right now?

Of 50 slots, 0 are taken on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON right now. Over seven days the mean player count is 0.

How to join

How can you connect to PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.156:25014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2634,^w,^r,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It has 50 slots.
ts100
Group limit The team limit is 100.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus1
Region code Its region code reads us1.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.