Rust Data LabData lab · live
Live readings Servers11,640 Players39,046 Populated2,948 Fresh wipes · 3h73 Sampled every 5 min

Element card · group Modded · atomic number 9,229, its rank

Teddys Aimtrain Beta

Offline 64.40.8.245:34015 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 3
Rank · atomic number#9,229top 41%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:55 UTC13d ago 2 – running 1
Wed 14 Oct, 02:47 UTC14d ago 4 – 1 days 1
Sun 11 Oct, 21:04 UTC16d ago 4 held half 2.2 days 2
Thu 1 Oct, 23:09 UTC FW26d ago 2 held half 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru ・RUST KILL・XXX… 1
    ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average 1/ 100
  2. 2 Mi MINICOPTER / H… 2
    MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average 2/ 100
  3. 3 Pl PLUKN - US Mon… 3
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 3/ 10
  4. 4 Ru [EU] Rustoria.… 2
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 2/ 100
  5. 5 Ru [US] Rustoria.… 3
    [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 3/ 100
  6. 6 Na NA | Apex Aim … 0
    NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average 0/ 16

Quick answers

from the figures on this page

Settings and map

What map is in play on Teddys Aimtrain Beta?

The map on Teddys Aimtrain Beta is procedural at size 4,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has Teddys Aimtrain Beta set, and what settings are in force?

The name of Teddys Aimtrain Beta carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Teddys Aimtrain Beta based in?

No region is published by Teddys Aimtrain Beta. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 64.40.8.245:34015.

Which Rust version is Teddys Aimtrain Beta on?

Rust network protocol 2634 and build 167781 on Linux is what Teddys Aimtrain Beta uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Teddys Aimtrain Beta stay up, and how reliable is its uptime?

Currently offline, Teddys Aimtrain Beta was last seen 6 days 5 hours ago. For the last 7 full days, 22 of 168 hours were online, giving 13% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

What is the wiping pattern on Teddys Aimtrain Beta?

There is no next wipe to predict for Teddys Aimtrain Beta, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 1 hours ago.

How does Teddys Aimtrain Beta look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

What should you understand from the tags Teddys Aimtrain Beta carries?

The game's server browser reads the tags Teddys Aimtrain Beta publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Teddys Aimtrain Beta appear in?

You will find Teddys Aimtrain Beta on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Teddys Aimtrain Beta hold among Rust servers?

Player hours over the last week put Teddys Aimtrain Beta at #9,229, inside the top 41% of ranked servers.

How full is Teddys Aimtrain Beta right now?

The last recorded sighting of Teddys Aimtrain Beta was 6 days 5 hours ago, and it is offline now. The week's figures average 0 players and top out at 3.

Connection

How can you connect to Teddys Aimtrain Beta?

In Rust, press F1 and enter client.connect 64.40.8.245:34015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.