Rust Data LabData lab · live
Live readings Servers11,791 Players67,584 Populated3,634 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 16,546, its rank

Test - Mini-Games | Arena | FFA | Training | Maze

Offline NA 64.40.8.251:28010 checked 32d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,546top 71% · #1676 in NA
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ha [NA-1] Hazzy.g… 28
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  2. 2 Ru RustReborn.gg … 21
    RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA NA · no group limit · 15 on average 21/ 50
  3. 3 Ru RustGames.gg |… 14
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  4. 4 Ru RustGames.gg |… 0
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  5. 5 Us US FunServer x… 9
    US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 7 on average 9/ 100
  6. 6 Ru RustReborn.gg … 1,072
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 712 on average 1,072/ 1,500

Quick answers

from the figures on this page

Settings and map

How is Test - Mini-Games | Arena | FFA | Training | Maze configured, and what rules apply?

Nothing in the name of Test - Mini-Games | Arena | FFA | Training | Maze gives a gather rate. Group size is capped at 1000 players. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.

Server details

In what location does Test - Mini-Games | Arena | FFA | Training | Maze sit?

The NA tag is how Test - Mini-Games | Arena | FFA | Training | Maze lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.40.8.251:28010.

What Rust version does Test - Mini-Games | Arena | FFA | Training | Maze currently run?

On Linux, Test - Mini-Games | Arena | FFA | Training | Maze is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Test - Mini-Games | Arena | FFA | Training | Maze for staying online?

Currently offline, Test - Mini-Games | Arena | FFA | Training | Maze was last seen 32 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Test - Mini-Games | Arena | FFA | Training | Maze, and at what time?

The record holds too few of Test - Mini-Games | Arena | FFA | Training | Maze's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 32 days 20 hours ago the current world was made.

Where it appears

What should you understand from the tags Test - Mini-Games | Arena | FFA | Training | Maze carries?

These are the tags Test - Mini-Games | Arena | FFA | Training | Maze makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts1000 (Group limit): The team limit is 1000; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Test - Mini-Games | Arena | FFA | Training | Maze appear in?

The Rust Data Lab lists that include Test - Mini-Games | Arena | FFA | Training | Maze are: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Test - Mini-Games | Arena | FFA | Training | Maze compare with other servers in the rankings?

Player hours for the past seven days give Test - Mini-Games | Arena | FFA | Training | Maze #16,546, #1,676 in North America, and a place in the top 71% of ranked servers.

What does the current player count on Test - Mini-Games | Arena | FFA | Training | Maze tell you?

No live signal from Test - Mini-Games | Arena | FFA | Training | Maze right now, which was last seen 32 days 20 hours ago.

Getting on

How can you connect to Test - Mini-Games | Arena | FFA | Training | Maze?

Open the console with F1 in Rust and type client.connect 64.40.8.251:28010. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^e,^d,NA,gmrust,cs165217,ts1000,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts1000
Group limit The team limit is 1000.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.