Rust Data LabData lab · live
Live readings Servers11,658 Players32,604 Populated2,794 Fresh wipes · 3h75 Sampled every 5 min

Element card · group PvE · atomic number 15,349, its rank

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 15m ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69% · #2568 in EU
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  2. 2 Br BroinRust [PVE… 2
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2/ 200
  3. 3 Br BroinRust [PVE… 3
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 3/ 200
  4. 4 Pi PIGLAND V7 NOW… 0
    PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average 0/ 20
  5. 5 Fu Fury Rust #1 [… 0
    Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average 0/ 100
  6. 6 Хо Хомка RU PvE 0
    Хомка RU PvE EU · groups of 8+ · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

The map on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is procedural at size 2,000 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS set, and what settings are in force?

The name of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

In what location does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS sit?

The EU tag is how ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 65.108.196.248:28018 is the address it uses.

On what Rust version does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS operate?

Rust network protocol 2635 and build 168909 on Linux is what ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS stay up, and how reliable is its uptime?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is live as of now. According to the uptime it reports, the last restart was about 23 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS perform?

Server fps averaged 239 over the last 48 hours, with 208 as the lowest. The entity count reached 2,406, including buildings, deployables and all other world items. The highest memory usage was 2,010 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, and at what time?

Too few wipes are on record for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 1 hours ago.

On ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 39 hours in.

Tags, lists

Which meanings sit behind the tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

These are the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS come up?

These themed Rust Data Lab lists carry ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS compare with other servers in the rankings?

Seven-day player hours place ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at #15,349 overall, #2,568 in Europe and in the top 69% of ranked servers.

How many players does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS have at the moment?

At the moment ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS has 0 of its 100 slots filled. Over seven days the mean player count is 0.

Getting on

How can you connect to ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

You can connect by pressing F1 in Rust and entering client.connect 65.108.196.248:28018, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://enjoythedifference.net.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.