Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h406 Sampled every 5 min

Element card · group Vanilla · atomic number 7,271, its rank

Test Server

Online 65.109.111.251:30115 checked 11m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,271top 33%
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC4h ago – – – 0
Thu 29 Oct, 13:40 UTC5h ago – – – 0
Thu 29 Oct, 11:44 UTC7h ago – – – 0
Thu 29 Oct, 11:23 UTC7h ago – – – 0
Thu 29 Oct, 10:17 UTC8h ago – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Pi Pickle Rust EU… 55
    Pickle Rust EU Monthly EU · no group limit · 50 on average 55/ 100
  3. 3 Ra RaidLab 0
    RaidLab groups of 8+ · 33 on average 0/ 50
  4. 4 Eu EU Hub 01 2
    EU Hub 01 EU · groups of 1000+ · 23 on average 2/ 3,300
  5. 5 Ru 404 RUST /ДЛЯ … 1
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 1/ 300
  6. 6 Wa Warriors 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on Test Server?

Test Server runs a procedural map of size 4,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

How is Test Server configured, and what rules apply?

Nothing in the name of Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

Which location is Test Server based in?

There is no region on record for Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 65.109.111.251:30115 is the address it uses.

What Rust version does Test Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Test Server for staying online?

Right now, Test Server is reachable. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 155 of 168 hours in the last 7 full days, which is 92% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Test Server perform?

The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 23,916, including buildings, deployables and all other world items. The highest memory usage was 1,765 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Test Server, and at what time?

A fresh world appears on Test Server every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

Which meanings sit behind the tags on Test Server?

These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Test Server appear in?

The Rust Data Lab lists that include Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Test Server hold among Rust servers?

Player hours over the last week put Test Server at #7,271, inside the top 33% of ranked servers.

What does the current player count on Test Server tell you?

Test Server currently shows 0 players across 20 slots. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 13:00 UTC, when the average was 0 players.

How to join

What steps get you onto Test Server?

You can connect by pressing F1 in Rust and entering client.connect 65.109.111.251:30115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.