Rust Data LabData lab · live
Live readings Servers11,858 Players85,113 Populated3,958 Fresh wipes · 3h169 Sampled every 5 min

Element card · group PvE · atomic number 6,528, its rank

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods

Online NA 65.28.44.27:28021 checked 13m ago

10x biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,528top 29% · #1049 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 15hThu 29 Oct, 12:13 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:13 UTC, in 1d 15h. Its biweekly schedule tag · low confidence

usual gap9.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 1d 15hThu 29 Oct, 12:13 UTC
  2. 8d 22hThu 5 Nov, 19:00 UTCFW
  3. 15d 15hThu 12 Nov, 12:13 UTC
  4. 29d 15hThu 26 Nov, 12:13 UTC
  5. 36d 22hThu 3 Dec, 19:00 UTCFW
  6. 43d 15hThu 10 Dec, 12:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:13 UTC12d ago 2 – running 0
Thu 1 Oct, 23:13 UTC FW25d ago 3 halved by day 1 13.5 days 0
Tue 22 Sep, 01:03 UTC35d ago 1 halved by day 5 9.9 days 0
Thu 17 Sep, 19:37 UTC40d ago 1 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

A procedural map of size 4,500 with seed 1337 runs on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Best modded servers.

What settings and rules apply on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods carries a 10x gather rate, as its name states. Groups top out at 30 players. Play runs as roleplay, roleplay rules, towns and jobs. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

With its NA tag, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 65.28.44.27:28021 is the address it uses.

What Rust version does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods currently run?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Fast & Furious|10X|PVE|Events|MegaMods uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods stay online?

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is live as of now. According to the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods perform?

The last 48 hours show an average of 64 server fps and a minimum of 41. Buildings, deployables and everything else in the world added up to as many as 118,112 entities. Up to 4,809 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and how often?

Following the tag is the best the prediction can do for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, whose record holds too few wipes to confirm its schedule. Due next on Thursday 29 October at 12:13 UTC is its wipe. Counting back, the current world began 12 days 8 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods involve?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 31 hours after it began. Above half the peak until the next wipe: that held in 33% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

These are the tags Kapco411 Fast & Furious|10X|PVE|Events|MegaMods makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods appear in?

These themed Rust Data Lab lists carry Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 10x Rust servers, counted live, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player counts

What position does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hold among Rust servers?

Player hours for the past seven days give Kapco411 Fast & Furious|10X|PVE|Events|MegaMods #6,528, #1,049 in North America, and a place in the top 29% of ranked servers.

How full is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now?

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

How to join

What is the way to join Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Open the console with F1 in Rust and type client.connect 65.28.44.27:28021. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/28wbCQNMFW.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts30
Group limit The team limit is 30.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.