Rust Data LabData lab · live
Live readings Servers11,700 Players44,565 Populated3,103 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 7,151, its rank

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |

Online NA 66.51.96.53:28045 checked 12m ago

2x quad biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,151top 32% · #1096 in NA
Last wipe13d agobiweekly schedule
Next wipe23hFri 30 Oct, 00:46 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246802:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 32% of all ranked servers, top 59% in NA, and #402 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:46 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 23hFri 30 Oct, 00:46 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hFri 13 Nov, 00:46 UTC
  4. 28d 23hFri 27 Nov, 00:46 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW
  6. 42d 23hFri 11 Dec, 00:46 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 00:46 UTC13d ago 4 – running 0
Fri 2 Oct, 04:14 UTC26d ago 0 – 13.9 days 0
Fri 25 Sep, 18:04 UTC33d ago 9 halved by day 2 6.4 days 0
Wed 23 Sep, 22:49 UTC35d ago 4 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs a procedural map of size 3,500 with seed 1156067853; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | configured, and what rules apply?

The name says it: gather runs at 2x on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. A group can hold 4 players at most (quad). Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | based in?

With its NA tag, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.96.53:28045.

Which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?

Rust network protocol 2635 and build 168909 on Linux is what S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | stay up, and how reliable is its uptime?

At the moment, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is online. About 19 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.

How well does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | perform?

The last 48 hours show an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 71,815 entities. The highest memory usage was 2,589 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The prediction for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | follows its tag, as too few wipes are on record to confirm the schedule. On Friday 30 October at 00:46 UTC the next wipe falls due. The world it is running now dates from 13 days ago. A two-weekly wipe schedule is published in its tags.

How does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 41 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | appear in?

The Rust Data Lab lists that include S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Against other Rust servers, where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | place?

Player hours for the past seven days give S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | #7,151, #1,096 in North America, and a place in the top 32% of ranked servers. The quad ranking puts it at #402.

What does the current player count on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | tell you?

At the moment S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | has 0 of its 50 slots filled. The week's figures average 0 players and top out at 3.

Getting on

How can you connect to S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Open the console with F1 in Rust and type client.connect 66.51.96.53:28045. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/GxUybAfquf.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.