Element card · group Modded · atomic number 15,351, its rank
Funne Duckdo
Online NA 66.51.96.75:28005 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Funne Duckdo?
A procedural map of size 3,500 with seed 471471404 runs on Funne Duckdo, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Funne Duckdo configured, and what rules apply?
Nothing in the name of Funne Duckdo gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Funne Duckdo?
With its NA tag, Funne Duckdo places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.51.96.75:28005.
On what Rust version does Funne Duckdo operate?
On Linux, Funne Duckdo is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is Funne Duckdo for staying online?
At the moment, Funne Duckdo is online. The uptime it reports suggests it restarted roughly 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Funne Duckdo perform?
Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The maximum entity count was 65,637, covering buildings, deployables and all else in the world. Up to 2,179 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Funne Duckdo?
Once a month is all Funne Duckdo wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 11 hours ago. Its tags set out a wipe schedule of once a month.
How does Funne Duckdo look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 6 hours in.
Lists and tags
How should you read the tags on Funne Duckdo?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America: that is the tag list Funne Duckdo publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Funne Duckdo come up?
The Rust Data Lab lists that include Funne Duckdo are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does Funne Duckdo place?
Player hours for the past seven days give Funne Duckdo #15,351, #1,514 in North America, and a place in the top 69% of ranked servers.
What does the current player count on Funne Duckdo tell you?
Of 50 slots, 0 are taken on Funne Duckdo right now. Over seven days the mean player count is 0.
Connection
What steps get you onto Funne Duckdo?
You can connect by pressing F1 in Rust and entering client.connect 66.51.96.75:28005, or by pressing Launch Rust here, which starts the game through Steam and joins for you.