Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 11,128, its rank

BIGBACKS SERVER

Online EU 66.51.96.75:28015 checked 3h ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,128top 50% · #2341 in EU
Last wipe1d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5200:0008:0016:0001:0009:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304000:0008:0016:0001:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct28 Oct

Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 23 SepSat 19 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC1d ago – – running 1
Wed 23 Sep, 12:48 UTC35d ago 3 halved by day 1 33.5 days 0
Sat 19 Sep, 19:09 UTC39d ago 3 held half 3.7 days 2
Mon 14 Sep, 14:15 UTC44d ago 3 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 126
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 50
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 453
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 74 on average 453/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 178
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 67 on average 178/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 24/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 580
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 58 on average 580/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on BIGBACKS SERVER?

A procedural map of size 2,000 with seed 1 runs on BIGBACKS SERVER, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is BIGBACKS SERVER configured, and what rules apply?

Nothing in the name of BIGBACKS SERVER gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts BIGBACKS SERVER?

BIGBACKS SERVER gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.96.75:28015 is the address it uses.

Which Rust version is BIGBACKS SERVER on?

Rust network protocol 2635 and build 168909 on Linux is what BIGBACKS SERVER uses. The protocol must match for you to join; Steam will update your game.

How dependable is BIGBACKS SERVER for staying online?

Right now, BIGBACKS SERVER is reachable. According to the uptime it reports, the last restart was about 38 hours ago. It was online for 24 of 168 hours in the last 7 full days, which is 14% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does BIGBACKS SERVER hold a steady performance?

Server fps averaged 7 over the last 48 hours, with 5 as the lowest. Buildings, deployables and everything else in the world added up to as many as 14,794 entities. Up to 1,090 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does BIGBACKS SERVER wipe, and how often?

Wiping once a month with the force wipe is what BIGBACKS SERVER does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 44 hours ago. Its tags set out a wipe schedule of once a month.

On BIGBACKS SERVER, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 5 hours after it began. Half that peak was held until the next wipe in 33% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.

Tags, lists

What should you understand from the tags BIGBACKS SERVER carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list BIGBACKS SERVER publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does BIGBACKS SERVER come up?

The Rust Data Lab lists that include BIGBACKS SERVER are: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Player counts

What position does BIGBACKS SERVER hold among Rust servers?

Seven-day player hours place BIGBACKS SERVER at #11,128 overall, #2,341 in Europe and in the top 50% of ranked servers.

How many players does BIGBACKS SERVER have at the moment?

BIGBACKS SERVER currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

Connection

How can you connect to BIGBACKS SERVER?

In Rust, press F1 and enter client.connect 66.51.96.75:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.youtube.com/watch?si=I-6E0AKhdGM-5kP-&v=E4WlUXrJgy4&feature=youtu.be.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.