Element card · group Modded · atomic number 12,607, its rank
Testing Dumb Things
Online NA 66.51.96.89:28000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC13h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Testing Dumb Things?
The map on Testing Dumb Things is procedural at size 3,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.
What rules has Testing Dumb Things set, and what settings are in force?
No gather rate appears in the name of Testing Dumb Things. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Testing Dumb Things sit?
With its NA tag, Testing Dumb Things places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.96.89:28000.
What Rust version does Testing Dumb Things currently run?
Rust network protocol 2635 and build 168909 on Linux is what Testing Dumb Things uses. The protocol must match for you to join; Steam will update your game.
How reliably does Testing Dumb Things stay online?
Right now, Testing Dumb Things is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Testing Dumb Things perform?
Server fps averaged 10 over the last 48 hours, with 5 as the lowest. The entity count reached 21,917, including buildings, deployables and all other world items. Up to 1,210 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Testing Dumb Things?
Wiping once a month with the force wipe is what Testing Dumb Things does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 9 hours ago. Its tags set out a wipe schedule of once a month.
Tags, lists
Which meanings sit behind the tags on Testing Dumb Things?
These are the tags Testing Dumb Things makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Testing Dumb Things appear in?
These themed Rust Data Lab lists carry Testing Dumb Things: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, where does Testing Dumb Things place?
Testing Dumb Things is #12,607 on seven-day player hours, #1,380 in North America, and in the top 57% of all ranked servers.
How full is Testing Dumb Things right now?
At the moment Testing Dumb Things has 0 of its 50 slots filled. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.
How to join
What is the way to join Testing Dumb Things?
You can connect by pressing F1 in Rust and entering client.connect 66.51.96.89:28000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.