Rust Data LabData lab · live
Live readings Servers11,741 Players62,626 Populated3,351 Fresh wipes · 3h195 Sampled every 5 min

Element card · group Modded · atomic number 12,607, its rank

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 10m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,607top 57% · #1380 in NA
Last wipe9h agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75121:0000:0003:0005:0008:0010:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304021:0000:0003:0005:0008:0010:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW
Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC13h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Testing Dumb Things?

The map on Testing Dumb Things is procedural at size 3,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has Testing Dumb Things set, and what settings are in force?

No gather rate appears in the name of Testing Dumb Things. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Testing Dumb Things sit?

With its NA tag, Testing Dumb Things places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.96.89:28000.

What Rust version does Testing Dumb Things currently run?

Rust network protocol 2635 and build 168909 on Linux is what Testing Dumb Things uses. The protocol must match for you to join; Steam will update your game.

How reliably does Testing Dumb Things stay online?

Right now, Testing Dumb Things is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Testing Dumb Things perform?

Server fps averaged 10 over the last 48 hours, with 5 as the lowest. The entity count reached 21,917, including buildings, deployables and all other world items. Up to 1,210 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Testing Dumb Things?

Wiping once a month with the force wipe is what Testing Dumb Things does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 9 hours ago. Its tags set out a wipe schedule of once a month.

Tags, lists

Which meanings sit behind the tags on Testing Dumb Things?

These are the tags Testing Dumb Things makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Testing Dumb Things appear in?

These themed Rust Data Lab lists carry Testing Dumb Things: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does Testing Dumb Things place?

Testing Dumb Things is #12,607 on seven-day player hours, #1,380 in North America, and in the top 57% of all ranked servers.

How full is Testing Dumb Things right now?

At the moment Testing Dumb Things has 0 of its 50 slots filled. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.

How to join

What is the way to join Testing Dumb Things?

You can connect by pressing F1 in Rust and entering client.connect 66.51.96.89:28000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.