Element card · group Modded · atomic number 15,338, its rank
private do not join!!!
Online NA 66.51.97.67:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on private do not join!!!?
private do not join!!! runs a procedural map of size 4,500 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on private do not join!!!?
No gather rate appears in the name of private do not join!!!. Group size is capped at 24 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does private do not join!!! sit?
The NA tag is how private do not join!!! lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.51.97.67:28050.
Which Rust version is private do not join!!! on?
On Linux, private do not join!!! is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does private do not join!!! stay online?
At the moment, private do not join!!! is online. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does private do not join!!! perform?
Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The entity count reached 122,127, including buildings, deployables and all other world items. The highest memory usage was 3,252 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does private do not join!!! wipe, and how often?
Wiping once a month with the force wipe is what private do not join!!! does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 8 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.
What does a typical wipe day on private do not join!!! involve?
At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
Tags, lists
How should you read the tags on private do not join!!!?
These are the tags private do not join!!! makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts24 (Group limit): Teams cap at 24 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does private do not join!!! appear in?
You will find private do not join!!! on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does private do not join!!! place?
Player hours for the past seven days give private do not join!!! #15,338, #1,510 in North America, and a place in the top 69% of ranked servers.
How full is private do not join!!! right now?
private do not join!!! currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.
How to join
What is the way to join private do not join!!!?
You can connect by pressing F1 in Rust and entering client.connect 66.51.97.67:28050, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
