Rust Data LabData lab · live
Live readings Servers11,611 Players33,784 Populated2,810 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 14,171, its rank

Test Server

Offline NA 66.51.98.52:28005 checked 2d ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,171top 64% · #1440 in NA
Last wipe7d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 10:45 UTC7d ago 1 – running 0
Sun 18 Oct, 01:50 UTC11d ago 1 held half 3.4 days 0
Fri 16 Oct, 20:56 UTC12d ago 1 – 1.2 days 0
Wed 14 Oct, 20:34 UTC14d ago 1 held half 2 days 1
Sat 3 Oct, 03:22 UTC26d ago 1 halved by day 2 11.7 days 0
Thu 1 Oct, 19:03 UTC FW27d ago 1 – 1.3 days 0
Wed 30 Sep, 20:43 UTC28d ago 1 – 0.9 days 1
Wed 30 Sep, 10:31 UTC28d ago 1 – 0.4 days 1
Mon 28 Sep, 17:22 UTC30d ago 1 – 1.7 days 0
Mon 28 Sep, 08:14 UTC30d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Test Server?

A procedural map of size 5,800 with seed 1337 runs on Test Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is Test Server configured, and what rules apply?

No gather rate appears in the name of Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Test Server sit?

The NA tag is how Test Server lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.98.52:28005.

Which Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Test Server for staying online?

Test Server is not online at the moment; the last sighting was 2 days 21 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe days

What is the wiping pattern on Test Server?

Wiping once a month with the force wipe is what Test Server does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 7 days 19 hours ago. A monthly wipe schedule is what its tags publish.

On Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

How should you read the tags on Test Server?

The game's server browser reads the tags Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

The Rust Data Lab lists that include Test Server are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

How does Test Server compare with other servers in the rankings?

Seven-day player hours place Test Server at #14,171 overall, #1,440 in North America and in the top 64% of ranked servers.

How many players does Test Server have at the moment?

Test Server is offline at the moment; the last sighting was 2 days 21 hours ago. Averaged over the past week: 0 players, peaking at 1.

Getting on

What steps get you onto Test Server?

Open the console with F1 in Rust and type client.connect 66.51.98.52:28005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.