Element card · group Modded · atomic number 15,323, its rank
Deep Sea Sask
Online 66.51.98.56:28045 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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Quick answers
from the figures on this pageServer setup
What map is in play on Deep Sea Sask?
A procedural map of size 3,400 with seed 1410202462 runs on Deep Sea Sask, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Deep Sea Sask set, and what settings are in force?
The name of Deep Sea Sask carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is Deep Sea Sask based in?
There is no region on record for Deep Sea Sask. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.98.56:28045.
What Rust version does Deep Sea Sask currently run?
On Linux, Deep Sea Sask is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Deep Sea Sask stay online?
Deep Sea Sask is live as of now. According to the uptime it reports, the last restart was about 6 days 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Is Deep Sea Sask known for smooth running?
Server fps averaged 5 over the last 48 hours, with 5 as the lowest. Buildings, deployables and everything else in the world added up to as many as 60,965 entities. Up to 2,656 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on Deep Sea Sask, and at what time?
The only wipe on Deep Sea Sask is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 6 days 23 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on Deep Sea Sask involve?
At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.
Where it appears
What should you understand from the tags Deep Sea Sask carries?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Deep Sea Sask publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Deep Sea Sask come up?
The Rust Data Lab lists that include Deep Sea Sask are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What position does Deep Sea Sask hold among Rust servers?
Deep Sea Sask sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Deep Sea Sask right now?
At the moment Deep Sea Sask has 0 of its 50 slots filled. Over seven days the mean player count is 0.
Getting on
How can you connect to Deep Sea Sask?
Open the console with F1 in Rust and type client.connect 66.51.98.56:28045. The Launch Rust button on this page does the same job through Steam.
