Element card · group Modded · atomic number 15,339, its rank
FGG - Experiment 49
Online NA 66.51.98.57:28005 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:19 UTC27d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 4 | – | 1.3 days | 1 |
| Sat 26 Sep, 08:36 UTC32d ago | 4 | halved by day 2 | 4.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on FGG - Experiment 49?
FGG - Experiment 49 runs a procedural map of size 3,000 with seed 1609848817; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is FGG - Experiment 49 configured, and what rules apply?
Nothing in the name of FGG - Experiment 49 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is FGG - Experiment 49 based in?
The NA tag is how FGG - Experiment 49 lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.51.98.57:28005 is the address it uses.
On what Rust version does FGG - Experiment 49 operate?
Rust network protocol 2634 and build 167781 on Linux is what FGG - Experiment 49 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is FGG - Experiment 49 for staying online?
Right now, FGG - Experiment 49 is reachable. About 6 days 18 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
How well does FGG - Experiment 49 perform?
Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The maximum entity count was 45,384, covering buildings, deployables and all else in the world. The highest memory usage was 2,335 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does FGG - Experiment 49 wipe, and how often?
The only wipe on FGG - Experiment 49 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 2 hours ago. Wipes monthly, according to the schedule in its tags.
On FGG - Experiment 49, what happens when wipe day arrives?
At their busiest, recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Lists and tags
Which meanings sit behind the tags on FGG - Experiment 49?
The game's server browser reads the tags FGG - Experiment 49 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does FGG - Experiment 49 come up?
You will find FGG - Experiment 49 on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does FGG - Experiment 49 place?
Player hours for the past seven days give FGG - Experiment 49 #15,339, #1,509 in North America, and a place in the top 69% of ranked servers.
How full is FGG - Experiment 49 right now?
Of 50 slots, 0 are taken on FGG - Experiment 49 right now. Over seven days the mean player count is 0.
Connection
How can you connect to FGG - Experiment 49?
In Rust, press F1 and enter client.connect 66.51.98.57:28005. Or click Launch Rust here to open Rust via Steam and connect automatically.
