Element card · group Modded · atomic number 7,112, its rank
We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on We Do Not Eat Our Allies?
We Do Not Eat Our Allies runs a procedural map of size 3,300 with seed 270523416; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has We Do Not Eat Our Allies set, and what settings are in force?
Nothing in the name of We Do Not Eat Our Allies gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does We Do Not Eat Our Allies sit?
The NA tag is how We Do Not Eat Our Allies lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.98.58:28040.
What Rust version does We Do Not Eat Our Allies currently run?
Rust network protocol 2635 and build 168909 on Linux is what We Do Not Eat Our Allies uses. The protocol must match for you to join; Steam will update your game.
Does We Do Not Eat Our Allies stay up, and how reliable is its uptime?
Right now, We Do Not Eat Our Allies is reachable. The uptime it reports suggests it restarted roughly 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Does We Do Not Eat Our Allies hold a steady performance?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 63,684 entities. Memory use peaked at 2,176 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on We Do Not Eat Our Allies, and at what time?
The only wipe on We Do Not Eat Our Allies is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 12 hours ago. Wipes monthly, according to the schedule in its tags.
How does We Do Not Eat Our Allies look on the day of a wipe?
Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 12 hours in.
Where it appears
Which meanings sit behind the tags on We Do Not Eat Our Allies?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server: that is the tag list We Do Not Eat Our Allies publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does We Do Not Eat Our Allies appear in?
These themed Rust Data Lab lists carry We Do Not Eat Our Allies: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does We Do Not Eat Our Allies place?
Player hours for the past seven days give We Do Not Eat Our Allies #7,112, #1,094 in North America, and a place in the top 32% of ranked servers.
How full is We Do Not Eat Our Allies right now?
We Do Not Eat Our Allies currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.
Getting on
How can you connect to We Do Not Eat Our Allies?
Open the console with F1 in Rust and type client.connect 66.51.98.58:28040. The Launch Rust button on this page does the same job through Steam.