Element card · group Modded · atomic number 15,323, its rank
foosville
Online 66.51.98.74:28020 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:19 UTC25d ago | 1 | – | running | 0 |
| Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| Fri 18 Sep, 02:53 UTC41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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Quick answers
from the figures on this pageSettings and map
What map is in play on foosville?
The map on foosville is procedural at size 5,000 with seed 511451832, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has foosville set, and what settings are in force?
Nothing in the name of foosville gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Joining requires Rust's premium status. VAC is on, Valve's anti-cheat.
Server facts
Which location is foosville based in?
No region is published by foosville. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.98.74:28020.
Which Rust version is foosville on?
Rust network protocol 2634 and build 167781 on Linux is what foosville uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does foosville stay online?
Right now, foosville is reachable. The uptime it reports suggests it restarted roughly 6 days 19 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is foosville known for smooth running?
The last 48 hours show an average of 5 server fps and a minimum of 5. The maximum entity count was 147,673, covering buildings, deployables and all else in the world. Memory use peaked at 4,929 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does foosville wipe, and how often?
Once a month is all foosville wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 25 days 16 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on foosville involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 11.
Tags, lists
What should you understand from the tags foosville carries?
These are the tags foosville makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does foosville appear in?
You will find foosville on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does foosville compare with other servers in the rankings?
The seven-day player-hours table has foosville at #15,323, in the top 69% of ranked servers.
How many players does foosville have at the moment?
foosville currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
Connection
What steps get you onto foosville?
In Rust, press F1 and enter client.connect 66.51.98.74:28020. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status.
