Rust Data LabData lab · live
Live readings Servers11,801 Players73,164 Populated3,682 Fresh wipes · 3h113 Sampled every 5 min

Element card · group PvE · atomic number 4,319, its rank

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY

Online NA 66.51.99.162:28125 checked 10m ago

biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,319top 19% · #732 in NA
Last wipe16d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5222:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 11d 3hMon 9 Nov, 01:13 UTC
  3. 25d 3hMon 23 Nov, 01:13 UTC
  4. 35d 21hThu 3 Dec, 19:00 UTCFW
  5. 39d 3hMon 7 Dec, 01:13 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 01:13 UTC16d ago 7 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Or Orange Dream |… 26
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  4. 4 Lu LuffyRust Texa… 15
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Quick answers

from the figures on this page

Map and rules

What map is in play on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

A procedural map of size 4,500 with seed 1586544950 runs on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Procedural.

What rules has CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY set, and what settings are in force?

No gather rate appears in the name of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 66.51.99.162:28125.

On what Rust version does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY operate?

On Linux, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY stay online?

At the moment, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is online. About 5 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

How well does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY perform?

The last 48 hours show an average of 76 server fps and a minimum of 51. The maximum entity count was 126,152, covering buildings, deployables and all else in the world. The highest memory usage was 4,862 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

Its tag guides the prediction, since CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 16 days 20 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY look on the day of a wipe?

At their busiest, recent wipes averaged 7 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

The game's server browser reads the tags CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY appear in?

These themed Rust Data Lab lists carry CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Who operates CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

12 other servers we track publish a creedrustservers.com hostname as well, which makes one operator the likely runner of them and CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY.

Player counts

Against other Rust servers, where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY place?

Player hours for the past seven days give CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY #4,319, #732 in North America, and a place in the top 19% of ranked servers.

What does the current player count on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY tell you?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 4. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

Getting on

What steps get you onto CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.162:28125, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://creedrustservers.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.