Rust Data LabData lab · live
Live readings Servers11,811 Players72,496 Populated3,745 Fresh wipes · 3h140 Sampled every 5 min

Element card · group PvE · atomic number 3,106, its rank

Good Times Custom Maps Server I (PVE-Build)

Online NA 66.51.99.26:28015 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,106top 14% · #513 in NA
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ep Epic PvE | 2X … 4
    Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average 4/ 200
  2. 2 Ny Nyx's Wastelan… 1
    Nyx's Wasteland | Build • Trade • Survive • Belong NA · groups of 8+ · 2 on average 1/ 50
  3. 3 Od Odyssey RusTT … 0
    Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average 0/ 50
  4. 4 Ou Outpost Omega … 0
    Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average 0/ 100
  5. 5 Ru [US] RustDecay… 10
    [US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average 10/ 50
  6. 6 Ru [US] RustDecay… 4
    [US] RustDecay PVE 200x Relax & Build - No Kill No Raid NA · groups of 8+ · 200x · monthly · 5 on average 4/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Good Times Custom Maps Server I (PVE-Build)?

Good Times Custom Maps Server I (PVE-Build) runs a procedural map of size 4,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is Good Times Custom Maps Server I (PVE-Build) configured, and what rules apply?

Nothing in the name of Good Times Custom Maps Server I (PVE-Build) gives a gather rate. Groups top out at 8 players, the default for the game. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Good Times Custom Maps Server I (PVE-Build) based in?

With its NA tag, Good Times Custom Maps Server I (PVE-Build) places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.99.26:28015.

Which Rust version is Good Times Custom Maps Server I (PVE-Build) on?

Rust network protocol 2635 and build 168909 on Linux is what Good Times Custom Maps Server I (PVE-Build) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Good Times Custom Maps Server I (PVE-Build) for staying online?

At the moment, Good Times Custom Maps Server I (PVE-Build) is online. According to the uptime it reports, the last restart was about 12 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Good Times Custom Maps Server I (PVE-Build) known for smooth running?

In the last 48 hours, it averaged 57 server fps, with a low of 47. The maximum entity count was 163,372, covering buildings, deployables and all else in the world. Memory use peaked at 4,800 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Good Times Custom Maps Server I (PVE-Build)?

Wiping once a month with the force wipe is what Good Times Custom Maps Server I (PVE-Build) does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 4 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Good Times Custom Maps Server I (PVE-Build) involve?

Averaged across its recent wipes, the busiest point drew 7 players. Peak numbers on the latest wipe came 4 hours in.

Where it appears

How should you read the tags on Good Times Custom Maps Server I (PVE-Build)?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^k (Build server): Design and test your bases here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America: that is the tag list Good Times Custom Maps Server I (PVE-Build) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Good Times Custom Maps Server I (PVE-Build) appear in?

The Rust Data Lab lists that include Good Times Custom Maps Server I (PVE-Build) are: Modded Rust servers, measured, Rust build and creative servers, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does Good Times Custom Maps Server I (PVE-Build) compare with other servers in the rankings?

Good Times Custom Maps Server I (PVE-Build) is #3,106 on seven-day player hours, #513 in North America, and in the top 14% of all ranked servers.

How many players does Good Times Custom Maps Server I (PVE-Build) have at the moment?

Of 50 slots, 0 are taken on Good Times Custom Maps Server I (PVE-Build) right now. Averaged over the past week: 1 players, peaking at 5. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.

Connection

How can you connect to Good Times Custom Maps Server I (PVE-Build)?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.26:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://gt-cm.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^k
Build server Design and test your bases here.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.