Rust Data LabData lab · live
Live readings Servers11,637 Players32,508 Populated2,805 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 15,022, its rank

dont join

Online NA 66.51.99.38:28025 checked 11m ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,022top 67% · #1481 in NA
Last wipe6d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246805:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:32 UTC6d ago 1 – running 0
Wed 21 Oct, 10:27 UTC7d ago 1 – 1.4 days 0
Thu 1 Oct, 02:58 UTC28d ago 2 halved by day 1 20.3 days 1
Wed 30 Sep, 20:16 UTC28d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Ap Apocrypha-Linu… 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on dont join?

A procedural map of size 4,020 with seed 1337 runs on dont join, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has dont join set, and what settings are in force?

No gather rate appears in the name of dont join. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does dont join sit?

dont join gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.99.38:28025.

Which Rust version is dont join on?

On Linux, dont join is running Rust network protocol 2635 and build 168912. The protocol must match for you to join; Steam will update your game.

Does dont join stay up, and how reliable is its uptime?

dont join is live as of now. The uptime it reports suggests it restarted roughly 6 days 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Does dont join hold a steady performance?

The last 48 hours show an average of 5 server fps and a minimum of 5. The entity count reached 87,000, including buildings, deployables and all other world items. Memory use peaked at 3,561 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on dont join, and at what time?

Once a month is all dont join wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 6 days 9 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On dont join, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

Which meanings sit behind the tags on dont join?

The game's server browser reads the tags dont join publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168912 (Build): The game build is 168912; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does dont join appear in?

You will find dont join on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, where does dont join place?

dont join is #15,022 on seven-day player hours, #1,481 in North America, and in the top 67% of all ranked servers.

How many players does dont join have at the moment?

dont join currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1.

How to join

What steps get you onto dont join?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.38:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168912
Build The game build is 168912.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.