Rust Data LabData lab · live
Live readings Servers11,824 Players88,321 Populated3,715 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 8,208, its rank

BeeCoolBuddy

Online NA 66.51.99.66:28005 checked 13m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,208top 37% · #1180 in NA
Last wipe28d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:21 UTC FW28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ma Made in Quebec… 5
    Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 5/ 1,000
  4. 4 Te Testing Grounds 3
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  5. 5 Ex [US] Exile PvE… 1
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Quick answers

from the figures on this page

Server setup

What map is in play on BeeCoolBuddy?

The map on BeeCoolBuddy is procedural at size 5,500 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is BeeCoolBuddy configured, and what rules apply?

Nothing in the name of BeeCoolBuddy gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does BeeCoolBuddy sit?

With its NA tag, BeeCoolBuddy places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.99.66:28005 is the address it uses.

On what Rust version does BeeCoolBuddy operate?

Rust network protocol 2635 and build 168909 on Linux is what BeeCoolBuddy uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does BeeCoolBuddy stay up, and how reliable is its uptime?

At the moment, BeeCoolBuddy is online. According to the uptime it reports, the last restart was about 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does BeeCoolBuddy perform?

The last 48 hours show an average of 6 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 178,370 entities. The highest memory usage was 4,541 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on BeeCoolBuddy, and at what time?

Wiping once a month with the force wipe is what BeeCoolBuddy does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 28 days ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on BeeCoolBuddy involve?

Averaged across its recent wipes, the busiest point drew 2 players. 5 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on BeeCoolBuddy?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America: that is the tag list BeeCoolBuddy publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does BeeCoolBuddy come up?

These themed Rust Data Lab lists carry BeeCoolBuddy: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does BeeCoolBuddy hold among Rust servers?

Seven-day player hours place BeeCoolBuddy at #8,208 overall, #1,180 in North America and in the top 37% of ranked servers.

What does the current player count on BeeCoolBuddy tell you?

BeeCoolBuddy currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 0 players.

Getting on

How can you connect to BeeCoolBuddy?

In Rust, press F1 and enter client.connect 66.51.99.66:28005. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.