Rust Data LabData lab · live
Live readings Servers11,711 Players58,911 Populated3,347 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 5,324, its rank

Rustybuns2

Online NA 66.51.99.69:28020 checked 8m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#5,324top 24% · #901 in NA
Last wipe7h agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 04:01 UTCWIPEWiped Thu 29 Oct, 03:45 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 04:01 UTCWIPEWiped Thu 29 Oct, 03:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct9 Oct13 Oct22 Oct26 Oct29 Oct

Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:45 UTC7h ago – – running 1
Wed 28 Oct, 04:01 UTC1d ago – – – 0
Fri 23 Oct, 17:06 UTC5d ago 1 held half 4.5 days 0
Tue 20 Oct, 14:25 UTC8d ago 0 – 3.1 days 0
Tue 6 Oct, 01:58 UTC23d ago 1 – 14.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Rustybuns2?

The map on Rustybuns2 is procedural at size 3,200 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Rustybuns2?

No gather rate appears in the name of Rustybuns2. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Rustybuns2?

With its NA tag, Rustybuns2 places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.99.69:28020.

Which Rust version is Rustybuns2 on?

On Linux, Rustybuns2 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rustybuns2 for staying online?

Rustybuns2 is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Does Rustybuns2 hold a steady performance?

The last 48 hours show an average of 13 server fps and a minimum of 5. The entity count reached 56,212, including buildings, deployables and all other world items. Memory use peaked at 1,998 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Rustybuns2 wipe, and how often?

The only wipe on Rustybuns2 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 7 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Rustybuns2 involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on Rustybuns2?

The game's server browser reads the tags Rustybuns2 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rustybuns2 appear in?

The Rust Data Lab lists that include Rustybuns2 are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

How does Rustybuns2 compare with other servers in the rankings?

Player hours for the past seven days give Rustybuns2 #5,324, #901 in North America, and a place in the top 24% of ranked servers.

What does the current player count on Rustybuns2 tell you?

At the moment Rustybuns2 has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

How to join

What steps get you onto Rustybuns2?

In Rust, press F1 and enter client.connect 66.51.99.69:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.