Element card · group Vanilla · atomic number 15,452, its rank
[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence
Coming wipes
- 8d 3hThu 5 Nov, 19:00 UTCFW
- 36d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [US] Chronic Condition?
[US] Chronic Condition runs a procedural map of size 4,250 with seed 1564901445; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [US] Chronic Condition configured, and what rules apply?
The name of [US] Chronic Condition carries no gather rate. You get up to 16 players per group. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
About the server
What region hosts [US] Chronic Condition?
[US] Chronic Condition gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.99.69:28065 is the address it uses.
Which Rust version is [US] Chronic Condition on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Chronic Condition uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does [US] Chronic Condition stay online?
At the moment, [US] Chronic Condition is online. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Is [US] Chronic Condition known for smooth running?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum entity count was 111,203, covering buildings, deployables and all else in the world. The highest memory usage was 3,426 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [US] Chronic Condition?
Wiping once a month with the force wipe is what [US] Chronic Condition does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 6 hours ago. Wipes monthly, according to the schedule in its tags.
How does [US] Chronic Condition look on the day of a wipe?
Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on [US] Chronic Condition?
These are the tags [US] Chronic Condition makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [US] Chronic Condition appear in?
The Rust Data Lab lists that include [US] Chronic Condition are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How does [US] Chronic Condition compare with other servers in the rankings?
[US] Chronic Condition is #15,452 on seven-day player hours, #1,537 in North America, and in the top 69% of all ranked servers.
How full is [US] Chronic Condition right now?
At the moment [US] Chronic Condition has 0 of its 50 slots filled. The past week gives an average of 0 players.
How to join
What is the way to join [US] Chronic Condition?
You can connect by pressing F1 in Rust and entering client.connect 66.51.99.69:28065, or by pressing Launch Rust here, which starts the game through Steam and joins for you.